Wiki · v4.0.3 / English v1.0.0-rc8
Moves
Effects, learning methods and changes to familiar moves.
Content reviewed
Compare power, accuracy, PP and battle effects. Choose a move to see its learning methods and any changes that matter in this version.
920 entries
| Name | Type / category | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|
| Pound | Normal Physical | 40 | 100 | 35 | The foe is physically pounded with a long tail or a foreleg, etc. |
| Karate Chop | Fighting Physical | 50 | 100 | 25 | The foe is attacked with a sharp chop. It has a high critical-hit ratio. |
| Double Slap | Normal Physical | 20 | 90 | 10 | The foe is slapped repeatedly, back and forth, 2 to 5 times in a row. |
| Comet Punch | Fighting Physical | 25 | 100 | 15 | The foe is hit with a flurry of punches that strike 2 to 5 times in a row. |
| Mega Punch | Normal Physical | 80 | 85 | 20 | The foe is slugged by a punch thrown with muscle-packed power. |
| Pay Day | Normal Physical | 60 | 100 | 20 | Numerous coins are hurled at the foe to inflict damage. Money is earned after battle. |
| Fire Punch | Fire Physical | 75 | 100 | 15 | The foe is punched with a fiery fist. It has a 10% chance to burn the target. |
| Ice Punch | Ice Physical | 75 | 100 | 15 | The foe is punched with an icy fist. It has a 10% chance to freeze the target. |
| Thunder Punch | Electric Physical | 75 | 100 | 15 | The foe is punched with an electrified fist. It has a 10% chance to paralyze the target. |
| Scratch | Normal Physical | 40 | 100 | 35 | Hard, pointed, and sharp claws rake the foe to inflict damage. |
| Vise Grip | Normal Physical | 55 | 100 | 30 | Huge, impressive pincers grip and squeeze the foe. |
| Guillotine | Normal Physical | var. | 30 | 5 | A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. |
| Razor Wind | Flying Physical | 90 | 100 | 15 | Blades of wind are whipped up to slash at the foe. It has a high critical-hit ratio. |
| Swords Dance | Normal Status | — | — | 20 | A frenetic dance to uplift the fighting spirit. It raises the user’s Attack by 2 stages. |
| Cut | Normal Physical | 50 | 95 | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| Gust | Flying Special | 40 | 100 | 35 | The foe is struck by a gust whipped up by wings. It can hit foes in the sky, for double damage. |
| Wing Attack | Flying Physical | 60 | 100 | 35 | The foe is struck with large, imposing wings spread wide to inflict damage. |
| Whirlwind | Normal Status | — | — | 20 | The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| Fly | Flying Physical | 90 | 95 | 15 | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
| Bind | Normal Physical | 15 | 85 | 20 | The foe is attacked 2 to 5 times by a long body or vines. |
| Slam | Grass Physical | 70 | 100 | 20 | The foe is slammed with a long tail, vines, etc., to inflict damage. |
| Vine Whip | Grass Physical | 45 | 100 | 25 | The foe is struck with slender, whiplike vines to inflict damage. |
| Stomp | Normal Physical | 65 | 100 | 20 | The foe is stomped with a big foot. 30% chance to make it flinch. Double damage if it used Minimize. |
| Double Kick | Fighting Physical | 30 | 100 | 30 | The foe is quickly kicked twice in succession using both feet. |
| Mega Kick | Normal Physical | 120 | 75 | 5 | The foe is attacked by a kick launched with muscle-packed power. |
| Jump Kick | Fighting Physical | 100 | 95 | 10 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
| Rolling Kick | Fighting Physical | 60 | 85 | 15 | The user lashes out with a quick, spinning kick. It has a 30% chance to make the foe flinch. |
| Sand Attack | Ground Status | — | 100 | 15 | Sand is hurled in the foe’s face, reducing its accuracy. |
| Headbutt | Normal Physical | 70 | 100 | 15 | The user sticks out its head and charges. It has a 30% chance to make the foe flinch. |
| Horn Attack | Normal Physical | 65 | 100 | 25 | The foe is jabbed with a sharply pointed horn to inflict damage. |
| Fury Attack | Normal Physical | 15 | 85 | 20 | The foe is jabbed repeatedly with a horn 2 to 5 times in a row. |
| Horn Drill | Normal Physical | var. | 30 | 5 | The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. |
| Tackle | Normal Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| Body Slam | Normal Physical | 85 | 100 | 15 | The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe. |
| Wrap | Normal Physical | 15 | 90 | 20 | A long body or vines are used to wrap and squeeze the foe for 2 to 5 turns. |
| Take Down | Normal Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| Thrash | Normal Physical | 120 | 100 | 10 | The user rampages and attacks for 2 to 3 turns. It then becomes confused, however. |
| Double-Edge | Normal Physical | 120 | 100 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Tail Whip | Normal Status | — | 100 | 30 | The user wags its tail cutely, making the foe less wary. Lowers its Defense by 1 stage. |
| Poison Sting | Poison Physical | 15 | 100 | 35 | The foe is stabbed with a poisonous barb. It has a 30% chance to poison the target. |
| Twineedle | Bug Physical | 25 | 100 | 20 | The foe is stabbed 2 times by a pair of stingers. It has a 20% chance to poison the target. |
| Pin Missile | Bug Physical | 25 | 95 | 20 | Sharp pins are shot at the foe in rapid succession. They hit 2 to 5 times in a row. |
| Leer | Normal Status | — | 100 | 30 | The foe is given an intimidating leer with sharp eyes. Lowers its Defense by 1 stage. |
| Bite | Dark Physical | 60 | 100 | 25 | The foe is bitten with viciously sharp fangs. It has a 30% chance to make the target flinch. |
| Growl | Normal Status | — | 100 | 40 | The user growls in an endearing way, making the foe less wary. Lowers its Attack by 1 stage. |
| Roar | Normal Status | — | — | 20 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| Sing | Normal Status | — | 55 | 15 | A soothing lullaby is sung in a calming voice that puts all foes into a deep slumber. |
| Supersonic | Normal Status | — | 55 | 20 | The user generates odd sound waves from its body. It may confuse the target. |
| Sonic Boom | Normal Special | var. | 90 | 20 | The foe is hit with a destructive shock wave that always inflicts 20 HP damage. |
| Disable | Normal Status | — | 100 | 20 | For several turns, this move prevents the foe from using the move it last used. |
| Acid | Poison Special | 40 | 100 | 30 | The foe is sprayed with harsh acid. It has a 10% chance to lower its Sp. Def by 1 stage. |
| Ember | Fire Special | 40 | 100 | 25 | The foe is attacked with small flames. It has a 10% chance to burn the target. |
| Flamethrower | Fire Special | 90 | 100 | 15 | The foe is scorched with an intense blast of fire. It has a 10% chance to burn the target. |
| Mist | Ice Status | — | — | 30 | The user cloaks itself in a white mist that keeps its stats from being cut for 5 turns. |
| Water Gun | Water Special | 40 | 100 | 25 | The foe is blasted with a forceful shot of water. |
| Hydro Pump | Water Special | 110 | 90 | 10 | The foe is blasted by a huge volume of water launched under great pressure. |
| Surf | Water Special | 90 | 100 | 15 | A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water. |
| Ice Beam | Ice Special | 90 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target. |
| Blizzard | Ice Special | 110 | 70 | 5 | A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target. |
| Psybeam | Psychic Special | 65 | 100 | 20 | The foe is attacked with a peculiar ray. It has a 10% chance to confuse the target. |
| Bubble Beam | Water Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the foe. 10% chance to lower its Speed by 1 stage. |
| Aurora Beam | Ice Special | 65 | 100 | 20 | The foe is hit with a rainbow-colored beam. 10% chance to lower its Attack by 1 stage. |
| Hyper Beam | Normal Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| Peck | Flying Physical | 35 | 100 | 35 | The foe is jabbed with a sharply pointed beak or horn. |
| Drill Peck | Flying Physical | 80 | 100 | 20 | A corkscrewing attack with the sharp beak acting as a drill. |
| Submission | Fighting Physical | 100 | 100 | 10 | The user slams the foe into the ground. It has a 10% chance to make the target flinch. |
| Low Kick | Fighting Physical | var. | 100 | 20 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
| Counter | Fighting Physical | var. | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Seismic Toss | Fighting Physical | var. | 100 | 20 | The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
| Strength | Normal Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| Absorb | Grass Special | 20 | 100 | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Mega Drain | Grass Special | 40 | 100 | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Leech Seed | Grass Status | — | 90 | 10 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
| Growth | Normal Status | — | — | 20 | The user’s body grows all at once. Raises Attack and Sp. Atk by 1 stage, or 2 in harsh sunlight. |
| Razor Leaf | Grass Physical | 55 | 95 | 25 | Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio. |
| Solar Beam | Grass Special | 120 | 100 | 10 | The user gathers light on turn 1, then blasts a bundled beam on turn 2. |
| Poison Powder | Poison Status | — | 75 | 35 | A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| Stun Spore | Grass Status | — | 75 | 30 | The user scatters a cloud of paralyzing powder. It may paralyze the target. |
| Sleep Powder | Grass Status | — | 75 | 15 | The user scatters a big cloud of sleep-inducing dust around the foe. |
| Petal Dance | Grass Special | 100 | 100 | 15 | The user attacks by scattering petals. It has a 30% chance to confuse the target. |
| String Shot | Bug Status | — | 95 | 40 | The foe is bound with silk blown from the user’s mouth. Lowers its Speed by 2 stages. |
| Dragon Rage | Dragon Special | var. | 100 | 10 | The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. |
| Fire Spin | Fire Special | 35 | 85 | 15 | The foe becomes trapped within a fierce vortex of fire that rages for 2 to 5 turns. |
| Thunder Shock | Electric Special | 40 | 100 | 30 | A jolt of electricity is hurled at the foe. It has a 10% chance to paralyze the target. |
| Thunderbolt | Electric Special | 90 | 100 | 15 | A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target. |
| Thunder Wave | Electric Status | — | 90 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| Thunder | Electric Special | 110 | 70 | 10 | A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target. |
| Rock Throw | Rock Physical | 50 | 90 | 15 | The user picks up and throws a small rock at the foe to attack. |
| Earthquake | Ground Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all Pokémon in battle. It can hit a foe using Dig. |
| Fissure | Ground Physical | var. | 30 | 5 | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
| Dig | Ground Physical | 80 | 100 | 10 | The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves. |
| Toxic | Poison Status | — | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Confusion | Psychic Special | 50 | 100 | 25 | The foe is hit by a weak telekinetic force. It has a 10% chance to confuse the target. |
| Psychic | Psychic Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage. |
| Hypnosis | Psychic Status | — | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| Meditate | Psychic Status | — | — | 40 | The user awakens the power sleeping deep within its body. Raises its Attack by 1 stage. |
| Agility | Psychic Status | — | — | 30 | The user lightens its body to move at high speed. Raises its Speed by 2 stages. |
| Quick Attack | Normal Physical | 40 | 100 | 30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| Rage | Normal Physical | 20 | 100 | 20 | While this move is in use, it gains attack power each time the user is hit in battle. |
| Teleport | Psychic Status | — | — | 20 | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. |
| Night Shade | Ghost Special | var. | 100 | 15 | The user makes the foe see a mirage. It inflicts damage matching the user’s level. |
| Mimic | Normal Status | — | — | 10 | The user copies the move last used by the foe. The move can be used for the rest of the battle. |
| Screech | Normal Status | — | 85 | 40 | An earsplitting screech is emitted to lower the foe’s Defense by 2 stages. |
| Double Team | Normal Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| Recover | Normal Status | — | — | 5 | A self-healing move. The user restores its own HP by up to half of its max HP. |
| Harden | Normal Status | — | — | 30 | The user stiffens all the muscles in its body. Raises its Defense by 1 stage. |
| Minimize | Normal Status | — | — | 10 | The user compresses its body to look smaller. Raises its evasiveness by 1 stage. |
| Smokescreen | Normal Status | — | 100 | 20 | The user releases an obscuring cloud of smoke. Lowers the foe’s accuracy by 1 stage. |
| Confuse Ray | Ghost Status | — | 100 | 10 | The foe is exposed to a sinister ray that triggers confusion. |
| Withdraw | Water Status | — | — | 40 | The user withdraws into its shell to toughen its body. Raises its Defense by 1 stage. |
| Defense Curl | Normal Status | — | — | 40 | The user curls up to conceal weak spots. Raises its Defense by 1 stage. |
| Barrier | Psychic Status | — | — | 20 | The user throws up a sturdy wall that raises its Defense by 2 stages. |
| Light Screen | Psychic Status | — | — | 30 | A wondrous wall of light halves the damage from special attacks for 5 turns. |
| Haze | Ice Status | — | — | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Reflect | Psychic Status | — | — | 20 | A wondrous wall of light halves the damage from physical attacks for 5 turns. |
| Focus Energy | Normal Status | — | — | 30 | The user takes a deep breath and focuses. Raises its critical-hit ratio by 2 stages. |
| Bide | Normal Physical | var. | — | 10 | The user endures attacks for 2 turns, then strikes back to cause double the damage taken. |
| Metronome | Normal Status | — | — | 10 | The user waggles a finger and stimulates the brain into randomly using nearly any move. |
| Mirror Move | Flying Status | — | — | 20 | The user counters the foe by mimicking the move last used by the foe. |
| Self-Destruct | Normal Physical | 200 | 100 | 5 | The user explodes to hit all Pokémon in battle, then faints. The targets’ Defense is halved. |
| Egg Bomb | Normal Physical | 100 | 75 | 10 | A large egg is hurled with maximum force at the foe to inflict damage. |
| Lick | Ghost Physical | 30 | 100 | 30 | The foe is licked with a long tongue. It has a 30% chance to paralyze the target. |
| Smog | Poison Special | 30 | 70 | 20 | The foe is attacked with a discharge of filthy gases. 40% chance to poison the target. |
| Sludge | Poison Special | 65 | 100 | 20 | Unsanitary sludge is hurled at the foe. It has a 30% chance to poison the target. |
| Bone Club | Ground Physical | 65 | 85 | 20 | The user clubs the foe with a bone. It has a 10% chance to make the target flinch. |
| Fire Blast | Fire Special | 110 | 85 | 5 | The foe is hit by an intense blast of all-consuming fire. It has a 10% chance to burn the target. |
| Waterfall | Water Physical | 80 | 100 | 15 | The user charges at the foe with great force. 20% chance to make it flinch. Also climbs waterfalls. |
| Clamp | Water Physical | 35 | 85 | 15 | The foe is clamped and squeezed by the user’s very thick and sturdy shell for 2 to 5 turns. |
| Swift | Normal Special | 60 | — | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| Skull Bash | Steel Physical | 120 | 100 | 10 | A mighty headbutt. 50% chance to raise the user’s Defense by 1 stage. It can hit flying foes. |
| Spike Cannon | Water Physical | 20 | 100 | 15 | Sharp spikes are fired at the foe to strike 2 to 5 times in rapid succession. |
| Constrict | Normal Physical | 10 | 100 | 35 | The foe is attacked with long, creeping tentacles. 10% chance to lower its Speed by 1 stage. |
| Amnesia | Psychic Status | — | — | 20 | The user empties its mind to forget its concerns. Raises its Sp. Def by 2 stages. |
| Kinesis | Psychic Status | — | — | 5 | The user shapes its psychic power into a spoon. Raises its Sp. Atk and Speed by 1 stage. |
| Soft-Boiled | Normal Status | — | — | 5 | The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP. |
| High Jump Kick | Fighting Physical | 130 | 90 | 10 | The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
| Glare | Normal Status | — | 100 | 30 | The user intimidates the foe with the pattern on its belly to cause paralysis. |
| Dream Eater | Psychic Special | 100 | 100 | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. |
| Poison Gas | Poison Status | — | 90 | 40 | A cloud of poison gas is sprayed in the foe’s face. It may poison the target. |
| Barrage | Normal Physical | 15 | 85 | 20 | Round objects are hurled at the foe to strike 2 to 5 times in a row. |
| Leech Life | Bug Physical | 80 | 100 | 10 | A blood-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Lovely Kiss | Normal Status | — | 75 | 10 | The user plants a passionate kiss on the foe, shocking it into falling asleep. |
| Sky Attack | Flying Physical | 90 | 90 | 10 | The user dives from the sky and slams into the foe. It has a high critical-hit ratio. |
| Transform | Normal Status | — | — | 10 | The user transforms into a copy of the foe right down to having the same move set. |
| Bubble | Water Special | 40 | 100 | 30 | A spray of countless bubbles is jetted at the foe. 10% chance to lower its Speed by 1 stage. |
| Dizzy Punch | Fighting Physical | 95 | 100 | 10 | The foe is hit with rhythmically launched punches that may also leave it confused. |
| Spore | Grass Status | — | 100 | 15 | The user scatters bursts of spores that induce sleep. |
| Flash | Normal Status | — | 100 | 20 | The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves. |
| Psywave | Psychic Special | var. | 100 | 15 | The foe is attacked with an odd, hot energy wave. The attack varies in intensity. |
| Splash | Normal Status | — | — | 40 | The user just flops and splashes around to no effect at all... |
| Acid Armor | Poison Status | — | — | 20 | The user alters its cellular structure to liquefy itself. Raises its Defense by 2 stages. |
| Crabhammer | Water Physical | 100 | 90 | 10 | The foe is hammered with a large pincer. This move has a high critical-hit ratio. |
| Explosion | Normal Physical | 250 | 100 | 5 | A huge explosion hits all Pokémon in battle, and the user faints. The targets’ Defense is halved. |
| Fury Swipes | Normal Physical | 18 | 80 | 15 | The foe is raked with sharp claws 2 to 5 times in quick succession. |
| Bonemerang | Ground Physical | 50 | 90 | 10 | The user throws the bone it holds. The bone loops to hit the foe 2 times, coming and going. |
| Rest | Psychic Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| Rock Slide | Rock Physical | 75 | 90 | 10 | Large boulders are hurled at the foe. It has a 30% chance to make the target flinch. |
| Hyper Fang | Normal Physical | 80 | 90 | 15 | The user bites hard with its sharp front fangs. It has a 10% chance to make the target flinch. |
| Sharpen | Normal Status | — | — | 30 | The user adds more sharp angles to its body. Raises its Attack by 1 stage. |
| Conversion | Normal Status | — | — | 30 | The user changes its type to become the same type as one of its moves. |
| Tri Attack | Normal Special | 80 | 100 | 10 | The user strikes with a mixed three-beam attack. 20% chance to paralyze, burn, or freeze the target. |
| Super Fang | Normal Physical | var. | 90 | 10 | The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. |
| Slash | Normal Physical | 70 | 100 | 20 | The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| Substitute | Normal Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| Struggle | Normal Physical | 50 | — | 1 | An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. |
| Sketch | Normal Status | — | — | 1 | The user copies the move last used by the foe. Sketch disappears after 1 use. |
| Triple Kick | Fighting Physical | 20 | 90 | 10 | A 3-kick combo. Each of the 3 kicks is more powerful than the last. |
| Thief | Dark Physical | 60 | 100 | 25 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| Spider Web | Bug Status | — | — | 10 | The user ensnares the foe with a thin, gooey silk so it can’t flee from battle. |
| Mind Reader | Normal Status | — | — | 5 | The user senses the foe’s movements with its mind to ensure its next attack does not miss. |
| Nightmare | Ghost Status | — | 100 | 15 | A sleeping foe is shown a nightmare that cuts 1/4 of its HP every turn. |
| Flame Wheel | Fire Physical | 80 | 100 | 15 | The user cloaks itself in fire and charges at the foe. It has a 10% chance to burn the target. |
| Snore | Normal Special | 50 | 100 | 15 | An attack usable only while the user is asleep. It has a 30% chance to make the foe flinch. |
| Curse | Ghost Status | — | — | 10 | Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage. |
| Flail | Normal Physical | var. | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Conversion 2 | Normal Status | — | — | 30 | The user changes its type to make itself resistant to the type of the attack it last took. |
| Aeroblast | Flying Special | 100 | 95 | 5 | A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio. |
| Cotton Spore | Grass Status | — | 100 | 40 | The user releases cottonlike spores that cling to the foe. Lowers its Speed by 2 stages. |
| Reversal | Fighting Physical | var. | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| Spite | Ghost Status | — | 100 | 10 | The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
| Powder Snow | Ice Special | 40 | 100 | 25 | The user attacks with a chilling gust of powdery snow. 10% chance to freeze the target. |
| Protect | Normal Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| Mach Punch | Fighting Physical | 40 | 100 | 30 | The user throws a punch at blinding speed. It is certain to strike first. |
| Scary Face | Normal Status | — | 100 | 10 | The user frightens the foe with a scary face. Lowers its Speed by 2 stages. |
| Feint Attack | Dark Physical | 60 | — | 20 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| Sweet Kiss | Fairy Status | — | 75 | 10 | The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| Belly Drum | Normal Status | — | — | 10 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| Sludge Bomb | Poison Special | 90 | 100 | 10 | The user hurls filthy sludge at the foe. It has a 30% chance to poison the target. |
| Mud-Slap | Ground Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage. Lowers its accuracy by 1 stage. |
| Octazooka | Water Special | 95 | 100 | 10 | The user sprays a flood of ink at the foe. It has a 50% chance to lower its accuracy by 1 stage. |
| Spikes | Ground Status | — | — | 20 | The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle. |
| Zap Cannon | Electric Special | 120 | 50 | 5 | The user fires an electric blast like a cannon. It always paralyzes the target. |
| Foresight | Normal Status | — | — | 40 | Lets Normal- and Fighting-type moves hit Ghost types. It also resets the foe’s evasiveness. |
| Destiny Bond | Ghost Status | — | — | 5 | If the user faints after using this move, the foe that landed the knockout hit dies along with it. |
| Perish Song | Normal Status | — | — | 5 | The user sings a song of death. Any Pokémon hearing it faints in 3 turns unless it switches out. |
| Icy Wind | Ice Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage. |
| Detect | Fighting Status | — | — | 5 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| Bone Rush | Rock Physical | 25 | 100 | 20 | The user strikes the foe with a hard bone 3 times in a row. |
| Lock-On | Normal Status | — | — | 5 | The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
| Outrage | Dragon Physical | 120 | 100 | 10 | The user rampages and attacks for 2 to 3 turns. However, it then becomes confused. |
| Sandstorm | Rock Status | — | — | 10 | A 5-turn sandstorm is summoned to hurt all Pokémon except Rock, Ground, and Steel types. |
| Giga Drain | Grass Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Endure | Normal Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Charm | Fairy Status | — | 100 | 20 | The user acts cute to charm the foe. Lowers its Attack by 2 stages. |
| Rollout | Rock Physical | 30 | 90 | 20 | The user rolls into the foe for 5 turns. Its power doubles with each hit. |
| False Swipe | Normal Physical | 40 | 100 | 40 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| Swagger | Normal Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| Milk Drink | Normal Status | — | — | 5 | The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP. |
| Spark | Electric Physical | 65 | 100 | 20 | The user throws an electrically charged tackle at the foe. It has a 30% chance to paralyze the target. |
| Fury Cutter | Bug Physical | 40 | 100 | 15 | The foe is slashed with sharp blades twice in a row. |
| Steel Wing | Steel Physical | 85 | 95 | 25 | The foe is hit with wings of steel. It has a 10% chance to raise the user’s Defense by 1 stage. |
| Mean Look | Normal Status | — | — | 5 | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
| Attract | Normal Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| Sleep Talk | Normal Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Heal Bell | Normal Status | — | — | 5 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| Return | Normal Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| Present | Normal Physical | var. | 90 | 15 | The user throws a mystery gift at the foe. It may be a bomb, or it may restore HP. |
| Frustration | Normal Physical | var. | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| Safeguard | Normal Status | — | — | 25 | The user creates a protective field that prevents status problems for 5 turns. |
| Pain Split | Normal Status | — | — | 20 | The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe. |
| Sacred Fire | Fire Physical | 100 | 95 | 5 | The foe is razed with a mystical fire. 50% chance to burn the target. It also thaws out the user. |
| Magnitude | Ground Physical | var. | 100 | 30 | The user looses a ground-shaking quake affecting everyone in battle. Its power varies. |
| Dynamic Punch | Fighting Physical | 100 | 50 | 5 | The foe is punched with the user’s full, concentrated power. It has a 100% chance to confuse the foe. |
| Megahorn | Bug Physical | 120 | 100 | 10 | Using its tough and impressive horn, the user rams into the foe with no letup. |
| Dragon Breath | Dragon Special | 75 | 100 | 20 | The user exhales a mighty gust that inflicts damage. It has a 30% chance to paralyze the target. |
| Baton Pass | Normal Status | — | — | 40 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| Encore | Normal Status | — | 100 | 5 | The foe is compelled to keep using only the move it last used for 3 to 7 turns. |
| Pursuit | Dark Physical | 40 | 100 | 20 | An attack that inflicts 2 times the damage on a foe that is switching out of battle. |
| Rapid Spin | Normal Physical | 50 | 100 | 40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| Sweet Scent | Normal Status | — | 100 | 20 | A sweet scent lowers the foe’s evasiveness by 2 stages. It also lures wild Pokémon in grass. |
| Iron Tail | Steel Physical | 90 | 90 | 15 | The foe is slammed with a steel-hard tail. 30% chance to lower its Defense by 1 stage. |
| Metal Claw | Steel Physical | 60 | 100 | 35 | The foe is raked with steel claws. It has a 10% chance to raise the user’s Attack by 1 stage. |
| Vital Throw | Fighting Physical | 70 | — | 10 | The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. |
| Morning Sun | Normal Status | — | — | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Synthesis | Grass Status | — | — | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Moonlight | Fairy Status | — | — | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Cross Chop | Fighting Physical | 100 | 100 | 5 | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. |
| Twister | Dragon Special | 75 | 100 | 20 | The user whips up a vicious tornado. 20% chance to make the foe flinch. Double damage on flying foes. |
| Rain Dance | Water Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| Sunny Day | Fire Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| Crunch | Dark Physical | 80 | 100 | 15 | The user crunches up the foe with sharp fangs. 20% chance to lower its Defense by 1 stage. |
| Mirror Coat | Psychic Special | var. | 100 | 20 | A retaliation move that counters any special attack, inflicting double the damage taken. |
| Psych Up | Normal Status | — | — | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| Extreme Speed | Normal Physical | 80 | 100 | 5 | The user attacks at blinding speed. This move always strikes first. |
| Ancient Power | Rock Special | 60 | 100 | 5 | The user attacks with the power of its whole body. 10% chance to raise all its stats by 1 stage. |
| Shadow Ball | Ghost Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage. |
| Future Sight | Psychic Special | 120 | 100 | 10 | The foe is struck by a hunk of psychic energy 2 turns after this move is used. |
| Rock Smash | Fighting Physical | 60 | 100 | 15 | A punch that shatters rocks. 50% chance to cut the foe’s Defense by 1 stage. Also breaks boulders. |
| Whirlpool | Water Special | 40 | 90 | 10 | The user traps the foe in a whirlpool that keeps damaging it for 2 to 5 turns. |
| Beat Up | Dark Physical | var. | 100 | 10 | The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. |
| Fake Out | Normal Physical | 40 | 100 | 10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
| Uproar | Normal Special | 90 | 100 | 10 | The user attacks in an uproar for 2 to 5 turns. Over that time, no one can fall asleep. |
| Stockpile | Normal Status | — | — | 20 | The user charges up power, raising its Defense and Sp. Def. It can be used up to 3 times. |
| Spit Up | Normal Special | var. | 100 | 10 | Attacks with stored power. The more it has stored, the greater the power. |
| Swallow | Normal Status | — | — | 10 | Heals HP with stored power. The more it has stored, the more HP it restores. |
| Heat Wave | Fire Special | 95 | 90 | 10 | The user exhales a heated breath on the foe. It has a 10% chance to burn the target. |
| Hail | Ice Status | — | — | 10 | The user summons a hailstorm lasting 5 turns. It damages all Pokémon except Ice types. |
| Torment | Dark Status | — | 100 | 15 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| Flatter | Dark Status | — | 100 | 15 | Flattery is used to confuse the foe. However, it also raises the foe’s Sp. Atk by 1 stage. |
| Will-O-Wisp | Fire Status | — | 85 | 15 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| Memento | Dark Status | — | 100 | 10 | The user sacrifices its own life. In return, it lowers the target’s Attack and Sp. Atk by 2 stages. |
| Facade | Normal Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| Focus Punch | Fighting Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| Smelling Salts | Normal Physical | 70 | 100 | 10 | This attack inflicts 2 times the damage on a paralyzed foe. It also cures the foe’s paralysis, however. |
| Follow Me | Normal Status | — | — | 20 | The user draws attention to itself, making all foes take aim only at the user. |
| Nature Power | Normal Status | — | — | 20 | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
| Charge | Electric Status | — | — | 20 | The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. |
| Taunt | Dark Status | — | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns. |
| Helping Hand | Normal Status | — | — | 20 | The user helps out an ally, making the power of its attack 1.5 times higher. |
| Trick | Psychic Status | — | 100 | 10 | The user catches the foe off guard and swaps the foe’s held item with its own. |
| Role Play | Psychic Status | — | — | 10 | The user mimics the foe completely, copying the foe’s natural ability. |
| Wish | Normal Status | — | — | 10 | At the end of the next turn, the user restores half its max HP. It can also heal an ally. |
| Assist | Normal Status | — | — | 20 | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
| Ingrain | Grass Status | — | — | 20 | The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out. |
| Superpower | Fighting Physical | 120 | 100 | 5 | The user attacks with brute force. It then lowers the user’s Attack and Defense by 1 stage. |
| Magic Coat | Psychic Status | — | — | 15 | A barrier reflects moves that inflict status problems and other hindrances back at the foe. |
| Recycle | Normal Status | — | — | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| Revenge | Fighting Physical | 60 | 100 | 10 | This move’s power is 2 times higher if the user is hit by the foe before it attacks. |
| Brick Break | Fighting Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| Yawn | Normal Status | — | — | 10 | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| Knock Off | Dark Physical | 65 | 100 | 20 | The user slaps down the foe’s held item, preventing the item from being used during the battle. |
| Endeavor | Normal Physical | var. | 100 | 5 | An attack move that cuts down the foe’s HP to equal the user’s HP. |
| Eruption | Fire Special | 150 | 100 | 5 | The user spews furious lava at the foe. The more HP the user has, the more powerful it is. |
| Skill Swap | Psychic Status | — | — | 10 | The user employs its psychic power to exchange abilities with the foe. |
| Imprison | Psychic Status | — | — | 10 | If the foe knows any move also known by the user, the foe is prevented from using it. |
| Refresh | Normal Status | — | — | 20 | The user rests to cure itself of a poisoning, burn, or paralysis. |
| Grudge | Ghost Status | — | — | 5 | If the user faints, its grudge drops the PP of the move that knocked it out to 0. |
| Snatch | Dark Status | — | — | 10 | The user steals the effects of any healing or stat-changing move the foe attempts to use. |
| Secret Power | Normal Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| Dive | Water Physical | 80 | 100 | 10 | The user dives underwater on turn 1, then attacks on turn 2. |
| Arm Thrust | Fighting Physical | 20 | 100 | 20 | The user looses a flurry of open-palmed arm thrusts that hit 2 to 5 times in a row. |
| Camouflage | Normal Status | — | — | 20 | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
| Tail Glow | Bug Status | — | — | 20 | The user stares at flashing lights to focus its mind. Raises its Sp. Atk by 3 stages. |
| Luster Purge | Psychic Special | 95 | 100 | 5 | The user looses a damaging burst of light. 30% chance to lower the target’s Sp. Def by 1 stage. |
| Mist Ball | Psychic Special | 95 | 100 | 5 | The foe is wrapped in misty down. It has a 30% chance to lower its Sp. Atk by 1 stage. |
| Feather Dance | Flying Status | — | 100 | 15 | The user dances with fluttering feathers. Lowers the foe’s Attack by 2 stages. |
| Teeter Dance | Normal Status | — | 100 | 20 | The user performs a light dance that confuses all the Pokémon in battle. |
| Blaze Kick | Fire Physical | 85 | 100 | 10 | A kick with a high critical-hit ratio. It has a 10% chance to burn the target. |
| Mud Sport | Ground Status | — | — | 15 | The user covers the field in mud, halving the damage it takes from Electric-type moves. |
| Ice Ball | Ice Physical | 30 | 90 | 20 | The user rolls into the foe for 5 turns. Its power doubles with each hit. |
| Needle Arm | Grass Physical | 100 | 100 | 15 | The user attacks with its thorns. It has a 30% chance to make the target flinch. |
| Slack Off | Normal Status | — | — | 5 | The user slacks off, restoring its own HP by up to half of its maximum HP. |
| Hyper Voice | Normal Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| Poison Fang | Poison Physical | 50 | 100 | 15 | The user bites the foe with toxic fangs. It has a 50% chance to badly poison the foe. |
| Crush Claw | Normal Physical | 75 | 95 | 10 | The user slashes with hard, sharp claws. 50% chance to lower the foe’s Defense by 1 stage. |
| Blast Burn | Fire Physical | 100 | 100 | 10 | The foe is razed by a fierce, fiery explosion. It has a 10% chance to burn the target. |
| Hydro Cannon | Water Special | 100 | 100 | 10 | The foe is hit with a cannon-like blast of water. 10% chance to lower its Speed by 1 stage. |
| Meteor Mash | Steel Physical | 100 | 95 | 10 | The foe is hit with a punch fired like a meteor. 20% chance to raise the user’s Attack by 1 stage. |
| Astonish | Ghost Physical | 30 | 100 | 15 | The user startles the foe with a shriek. It has a 30% chance to make the target flinch. |
| Weather Ball | Normal Special | 50 | 100 | 10 | An attack move that varies in power and type depending on the weather. |
| Aromatherapy | Grass Status | — | — | 5 | The user releases a soothing scent that heals all status problems affecting the user’s party. |
| Fake Tears | Dark Status | — | 100 | 20 | The user feigns crying to make the foe feel flustered. Lowers its Sp. Def by 2 stages. |
| Air Cutter | Flying Special | 60 | 95 | 25 | The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. |
| Overheat | Fire Special | 130 | 90 | 5 | The user burns fiercely, holding nothing back. Its Sp. Atk then falls by 2 stages. |
| Odor Sleuth | Normal Status | — | — | 40 | Lets Normal- and Fighting-type moves hit Ghost types. It also resets the foe’s evasiveness. |
| Rock Tomb | Rock Physical | 60 | 95 | 15 | Boulders are hurled at the foe, hindering its movement. Lowers its Speed by 1 stage. |
| Silver Wind | Bug Special | 60 | 100 | 5 | The foe is attacked with scales blown by wind. 10% chance to raise all the user’s stats by 1 stage. |
| Metal Sound | Steel Status | — | 85 | 40 | A horrible sound like scraping metal lowers the foe’s Sp. Def by 2 stages. |
| Grass Whistle | Grass Status | — | 50 | 15 | The user plays a pleasant melody that lulls the foe into a deep sleep. |
| Tickle | Normal Status | — | 100 | 20 | The user tickles the foe into laughing. Lowers its Attack and Defense by 1 stage. |
| Cosmic Power | Psychic Status | — | — | 20 | The user draws on a mystical power from space. Raises its Defense and Sp. Def by 1 stage. |
| Water Spout | Water Special | 150 | 100 | 5 | The user whips up a huge tidal wave. The more HP the user has, the more powerful it is. |
| Signal Beam | Bug Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It has a 10% chance to confuse the target. |
| Shadow Punch | Ghost Physical | 60 | — | 20 | The user throws a punch at the foe from the shadows. The punch lands without fail. |
| Extrasensory | Psychic Special | 95 | 100 | 10 | The user attacks with an odd, unseeable power. It has a 10% chance to make the foe flinch. |
| Sky Uppercut | Fighting Physical | 100 | 100 | 15 | The user uppercuts the foe into the air. It can hit foes that are in the sky. |
| Sand Tomb | Ground Physical | 35 | 85 | 15 | The user whips up a harsh sandstorm. The foe takes damage for 2 to 5 turns and can’t escape. |
| Sheer Cold | Ice Special | var. | 30 | 5 | The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
| Muddy Water | Water Special | 90 | 85 | 10 | The user attacks with muddy water. 30% chance to lower the foe’s accuracy by 1 stage. |
| Bullet Seed | Grass Physical | 25 | 100 | 30 | The user forcefully shoots seeds at the foe 2 to 5 times in rapid succession. |
| Aerial Ace | Flying Physical | 60 | — | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. |
| Icicle Spear | Ice Physical | 25 | 100 | 30 | The user launches sharp icicles at the foe. It strikes 2 to 5 times in a row. |
| Iron Defense | Steel Status | — | — | 15 | The user hardens its body’s surface like iron. Raises its Defense by 2 stages. |
| Block | Normal Status | — | — | 5 | The user blocks the foe’s way with arms spread wide to prevent escape. |
| Howl | Normal Status | — | — | 40 | The user howls loudly to raise its spirit. Raises its Attack by 1 stage. |
| Dragon Claw | Dragon Physical | 80 | 100 | 15 | The user slashes the foe with huge, sharp claws. |
| Frenzy Plant | Grass Special | 90 | 100 | 10 | The user drains the foe’s strength with plants. Half the damage dealt restores the user’s HP. |
| Bulk Up | Fighting Status | — | — | 20 | The user tenses its muscles to bulk up its body. Raises its Attack and Defense by 1 stage. |
| Bounce | Flying Physical | 80 | 100 | 10 | The user attacks with a bounce in one turn. It may also paralyze the target. |
| Mud Shot | Ground Special | 55 | 95 | 15 | The user hurls a blob of mud at the foe. It also lowers the target’s Speed by 1 stage. |
| Poison Tail | Poison Physical | 80 | 100 | 15 | A poisonous tail attack with a high critical-hit ratio. 10% chance to poison the foe. |
| Covet | Normal Physical | 60 | 100 | 25 | The user endearingly approaches the foe, then steals the item the foe is holding. |
| Volt Tackle | Electric Physical | 100 | 100 | 10 | The user unleashes a high-voltage shock. It may leave the foe paralyzed. |
| Magical Leaf | Grass Special | 60 | — | 20 | The user scatters curious leaves that chase the foe. This attack will not miss. |
| Water Sport | Water Status | — | — | 15 | The user soaks itself with water, halving the damage it takes from Fire-type moves. |
| Calm Mind | Psychic Status | — | — | 20 | The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage. |
| Leaf Blade | Grass Physical | 90 | 100 | 15 | The foe is slashed with a sharp leaf. It has a high critical-hit ratio. |
| Dragon Dance | Dragon Status | — | — | 20 | The user performs a mystic dance. Raises its Attack and Speed by 1 stage. |
| Rock Blast | Rock Physical | 25 | 90 | 10 | The user hurls hard rocks at the foe 2 to 5 times in quick succession. |
| Shock Wave | Electric Special | 60 | — | 20 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| Water Pulse | Water Special | 60 | 100 | 20 | The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe. |
| Doom Desire | Steel Special | 140 | 100 | 5 | Countless beams of light strike the foe in a devastating attack. The user’s Sp. Atk sharply falls. |
| Psycho Boost | Psychic Special | 140 | 90 | 5 | The user attacks at full power. The recoil lowers the user’s Sp. Atk by 2 stages. |
| Roost | Flying Status | — | — | 5 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
| Gravity | Psychic Status | — | — | 5 | Gravity is intensified for 5 turns, so no Pokémon can float or fly. |
| Miracle Eye | Psychic Status | — | — | 40 | Lets Psychic-type moves hit Dark types. It also resets the foe’s evasiveness. |
| Wake-Up Slap | Fighting Physical | 70 | 100 | 10 | This attack deals double damage to a sleeping foe. It also wakes the foe up, however. |
| Hammer Arm | Fighting Physical | 100 | 90 | 10 | The user swings a huge arm at the foe. It lowers the user’s Speed by 1 stage. |
| Gyro Ball | Steel Physical | var. | 100 | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| Healing Wish | Psychic Status | — | — | 10 | The user sacrifices itself to fully restore the HP and status of the Pokémon taking its place. |
| Brine | Water Special | 65 | 100 | 10 | If the foe’s HP is below half, this attack hits with double the power. |
| Natural Gift | Normal Physical | var. | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Feint | Normal Physical | 30 | 100 | 10 | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| Pluck | Flying Physical | 60 | 100 | 20 | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| Tailwind | Flying Status | — | — | 15 | A turbulent whirlwind doubles the Speed of all party Pokémon for 4 turns. |
| Acupressure | Normal Status | — | — | 30 | The user stimulates its body’s pressure points. A random stat rises by 2 stages. |
| Metal Burst | Steel Physical | var. | 100 | 10 | The user strikes back with 1.5 times the damage it took. |
| U-turn | Bug Physical | 70 | 100 | 20 | The user attacks, then can switch places with a party Pokémon in waiting. |
| Close Combat | Fighting Physical | 120 | 100 | 5 | The user fights up close without guarding itself. It lowers its Defense and Sp. Def by 1 stage. |
| Payback | Dark Physical | 50 | 100 | 10 | The user charges up, then attacks. If it moves after the foe, its power is doubled. |
| Assurance | Dark Physical | 60 | 100 | 10 | If the foe has already taken damage, this attack’s power is 2 times higher. |
| Embargo | Dark Status | — | 100 | 15 | The foe can’t use its held item, and items from the Bag can’t be used on it. |
| Fling | Dark Physical | var. | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| Psycho Shift | Psychic Status | — | 100 | 10 | Using its psychic power of suggestion, the user transfers its status problems to the target. |
| Trump Card | Normal Special | var. | — | 5 | The fewer PP this move has, the more power it has for attack. |
| Heal Block | Psychic Status | — | 100 | 15 | The user prevents the foe from using any HP-recovery moves for 5 turns. |
| Wring Out | Normal Special | var. | 100 | 5 | The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power. |
| Power Trick | Psychic Status | — | — | 10 | The user employs its psychic power to switch its Attack with its Defense stat. |
| Gastro Acid | Poison Status | — | 100 | 10 | The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability. |
| Lucky Chant | Normal Status | — | — | 30 | The user prays toward the sky. For 5 turns, the foe can’t land critical hits. |
| Me First | Normal Status | var. | — | 20 | Attacks with the move the foe is using, with more power. Fails if the foe isn’t attacking. |
| Copycat | Normal Status | — | — | 20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Power Swap | Psychic Status | — | — | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
| Guard Swap | Psychic Status | — | — | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
| Punishment | Dark Physical | var. | 100 | 5 | This attack’s power increases the more the foe has powered up with stat changes. |
| Last Resort | Normal Physical | 140 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Worry Seed | Grass Status | — | 100 | 10 | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
| Sucker Punch | Dark Physical | 70 | 100 | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| Toxic Spikes | Poison Status | — | — | 20 | The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle. |
| Heart Swap | Psychic Status | — | — | 10 | The user employs its psychic power to switch stat changes with the foe. |
| Aqua Ring | Water Status | — | — | 20 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| Magnet Rise | Electric Status | — | — | 10 | The user makes an electric field to float on. It can’t be hit by Ground-type moves for 5 turns. |
| Flare Blitz | Fire Physical | 120 | 100 | 15 | The user charges at the foe in a blazing assault. The user takes damage, too. |
| Force Palm | Fighting Physical | 60 | 100 | 10 | The foe is hit with a powerful shock wave. It has a 30% chance to paralyze the target. |
| Aura Sphere | Fighting Special | 80 | — | 20 | The user looses a blast of aura power from deep within its body. This move is certain to hit. |
| Rock Polish | Rock Status | — | — | 20 | The user polishes its body to reduce drag. Raises its Speed by 2 stages. |
| Poison Jab | Poison Physical | 80 | 100 | 20 | The foe is stabbed with a poison tentacle. It has a 30% chance to poison the foe. |
| Dark Pulse | Dark Special | 80 | 100 | 15 | The user releases a horrible aura of malice. It has a 20% chance to make the target flinch. |
| Night Slash | Dark Physical | 70 | 100 | 15 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| Aqua Tail | Water Physical | 95 | 100 | 10 | The user swings its tail violently. It has a 10% chance to lower the foe’s Defense by 1 stage. |
| Seed Bomb | Grass Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the foe from above. |
| Air Slash | Flying Special | 75 | 95 | 15 | The user slices the foe with a blade of air. It has a 30% chance to make the foe flinch. |
| X-Scissor | Bug Physical | 80 | 100 | 15 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| Bug Buzz | Bug Special | 90 | 100 | 10 | The user buzzes its wings to make a sound wave. 10% chance to lower the foe’s Sp. Def by 1 stage. |
| Dragon Pulse | Dragon Special | 85 | 100 | 10 | The foe is attacked with a shock wave generated by the user’s gaping mouth. |
| Dragon Rush | Dragon Physical | 100 | 100 | 10 | The user gives off a stifling killing intent. It has a 10% chance to make the foe flinch. |
| Power Gem | Rock Special | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Drain Punch | Fighting Physical | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| Vacuum Wave | Fighting Special | 40 | 100 | 30 | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
| Focus Blast | Fighting Special | 120 | 70 | 5 | The user unleashes all of its power. 10% chance to lower the target’s Sp. Def by 1 stage. |
| Energy Ball | Grass Special | 90 | 100 | 10 | The user fires power drawn from nature. 10% chance to lower the target’s Sp. Def by 1 stage. |
| Brave Bird | Flying Physical | 120 | 100 | 15 | The user tucks in its wings and charges from a low altitude. The user also takes serious damage. |
| Earth Power | Ground Special | 90 | 100 | 10 | The ground under the foe erupts with power. 10% chance to lower its Sp. Def by 1 stage. |
| Switcheroo | Dark Status | — | 100 | 10 | The user trades held items with the foe faster than the eye can follow. |
| Giga Impact | Normal Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| Nasty Plot | Dark Status | — | — | 20 | The user thinks up a sinister plan. Raises its Sp. Atk by 2 stages. |
| Bullet Punch | Steel Physical | 40 | 100 | 30 | The user strikes with a tough punch as fast as a bullet. This move always goes first. |
| Avalanche | Ice Physical | 75 | 90 | 10 | The user hurls hailstones at the foe. It has a 30% chance to make the target flinch. |
| Ice Shard | Ice Physical | 40 | 100 | 30 | The user flash freezes chunks of ice and hurls them. This move always goes first. |
| Shadow Claw | Ghost Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| Thunder Fang | Electric Physical | 65 | 95 | 15 | The user bites with electrified fangs. 10% chance to paralyze the foe or make it flinch. |
| Ice Fang | Ice Physical | 65 | 95 | 15 | The user bites with cold-infused fangs. 10% chance to freeze the foe or make it flinch. |
| Fire Fang | Fire Physical | 65 | 95 | 15 | The user bites with flame-cloaked fangs. 10% chance to burn the foe or make it flinch. |
| Shadow Sneak | Ghost Physical | 40 | 100 | 30 | The user extends its shadow and attacks the foe from behind. This move always goes first. |
| Mud Bomb | Ground Special | 65 | 85 | 10 | The user attacks with a mud ball. 30% chance to lower the target’s accuracy by 1 stage. |
| Psycho Cut | Psychic Physical | 70 | 100 | 20 | The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
| Zen Headbutt | Psychic Physical | 80 | 90 | 15 | The user attacks with the power of its will. It has a 20% chance to make the target flinch. |
| Mirror Shot | Steel Special | 65 | 85 | 10 | The user looses a dazzling flash. 30% chance to lower the foe’s accuracy by 1 stage. |
| Flash Cannon | Steel Special | 80 | 100 | 10 | The user gathers its light and fires it. 10% chance to lower the foe’s Sp. Def by 1 stage. |
| Rock Climb | Normal Physical | 90 | 85 | 20 | A charging attack with a 20% chance to confuse the foe. It can also be used to scale rocky walls. |
| Defog | Flying Status | — | — | 15 | Lowers the foe’s evasiveness and blows away Spikes, Light Screen, and the like. It also clears fog. |
| Trick Room | Psychic Status | — | — | 5 | The user creates a bizarre area in which slower Pokémon get to move first for 5 turns. |
| Draco Meteor | Dragon Special | 130 | 90 | 5 | Comets are summoned down from the sky. Afterward, the user’s Sp. Atk falls by 2 stages. |
| Discharge | Electric Special | 80 | 100 | 15 | A flare of electricity strikes all Pokémon in battle. It has a 30% chance to paralyze the foe. |
| Lava Plume | Fire Special | 80 | 100 | 15 | Scarlet flames wash over all Pokémon in battle. It has a 30% chance to burn the foe. |
| Leaf Storm | Grass Special | 130 | 90 | 5 | A storm of scattered leaves is whipped up. Afterward, the user’s Sp. Atk falls by 2 stages. |
| Power Whip | Grass Physical | 120 | 90 | 10 | The user violently whirls its vines or tentacles to harshly lash the foe. |
| Rock Wrecker | Rock Physical | 100 | 100 | 10 | The user fires a huge boulder like a cannon. It has a 10% chance to make the foe flinch. |
| Cross Poison | Poison Physical | 70 | 100 | 20 | A slashing attack with a high critical-hit ratio. It has a 10% chance to poison the target. |
| Gunk Shot | Poison Physical | 120 | 90 | 5 | The user shoots filthy garbage at the foe. It has a 30% chance to poison the target. |
| Iron Head | Steel Physical | 80 | 100 | 15 | The user slams the foe with its steel-hard head. 30% chance to make the target flinch. |
| Magnet Bomb | Steel Physical | 60 | — | 20 | The user launches a steel bomb that sticks to the target. This attack will not miss. |
| Stone Edge | Rock Physical | 100 | 80 | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| Captivate | Normal Status | — | 100 | 20 | If the foe is the opposite gender, it is charmed. Lowers its Sp. Atk by 2 stages. |
| Stealth Rock | Rock Status | — | — | 20 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| Grass Knot | Grass Special | var. | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| Chatter | Flying Special | 65 | 100 | 20 | The user attacks using a sound wave based on words it has learned. It may also confuse the foe. |
| Judgment | Normal Special | 100 | 100 | 10 | The user releases countless shots of light. Its type varies with the kind of Plate the user is holding. |
| Bug Bite | Bug Physical | 60 | 100 | 20 | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. |
| Charge Beam | Electric Special | 50 | 90 | 10 | The user fires a bundle of electricity. 70% chance to raise the user’s Sp. Atk by 1 stage. |
| Wood Hammer | Grass Physical | 120 | 100 | 15 | The user slams its rugged body into the foe to attack. The user also sustains serious damage. |
| Aqua Jet | Water Physical | 40 | 100 | 20 | The user attacks at blinding speed. This move always strikes first. |
| Attack Order | Bug Physical | 120 | 100 | 10 | The user calls out its underlings to pummel the foe. It has a high critical-hit ratio. |
| Defend Order | Bug Status | — | — | 10 | The user calls out its underlings to shield its body. Raises its Defense and Sp. Def by 1 stage. |
| Heal Order | Bug Status | — | — | 10 | The user calls out its underlings to heal it. The user regains up to half of its max HP. |
| Head Smash | Rock Physical | 120 | 95 | 10 | The user delivers a life-endangering attack at full power. The user also takes terrible damage. |
| Double Hit | Normal Physical | 35 | 90 | 10 | The user strikes the foe twice in a row. |
| Roar of Time | Dragon Special | 150 | 90 | 5 | The user blasts the foe with power that distorts even time. The user must rest on the next turn. |
| Spacial Rend | Dragon Special | 100 | 95 | 5 | The user tears the foe along with the space around it. This move has a high critical-hit ratio. |
| Lunar Dance | Psychic Status | — | — | 10 | The user dances in the moonlight. Raises its Sp. Atk and Speed by 1 stage. |
| Crush Grip | Normal Physical | var. | 100 | 5 | The foe is crushed with great force. The attack is more powerful the more HP the foe has left. |
| Magma Storm | Fire Special | 100 | 100 | 10 | A vortex of magma hits the foe for 2 to 5 turns. The foe can’t escape in the meantime. |
| Dark Void | Dark Status | — | 70 | 10 | The foes are dragged into a black hole of total darkness that puts them all to sleep. |
| Seed Flare | Grass Special | 100 | 100 | 10 | The user emits a powerful flash. It has a 30% chance to lower the foe’s Sp. Def by 1 stage. |
| Ominous Wind | Ghost Special | 60 | 100 | 5 | The user creates a gust of eerie wind. 10% chance to raise all the user’s stats by 1 stage. |
| Shadow Force | Ghost Physical | 120 | 100 | 5 | The user vanishes on turn 1, then strikes on turn 2. It hits even if the foe protects itself. |
| Hone Claws | Dark Status | — | — | 15 | The user sharpens its claws. Raises its Attack and accuracy by 1 stage. |
| Wide Guard | Rock Status | — | — | 10 | For 1 turn, the user blocks attacks that would hit its whole team. |
| Guard Split | Psychic Status | — | — | 10 | The user uses psychic power to average its Defense and Sp. Def with the foe’s. |
| Power Split | Psychic Status | — | — | 10 | The user uses psychic power to average its Attack and Sp. Atk with the foe’s. |
| Wonder Room | Psychic Status | — | — | 10 | The user creates a bizarre space. For 5 turns, every Pokémon’s Defense and Sp. Def are swapped. |
| Psyshock | Psychic Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack. It deals physical damage. |
| Venoshock | Poison Special | 65 | 100 | 10 | The user drenches the foe in a special poison. Its power is 2 times higher if the foe is poisoned. |
| Autotomize | Steel Status | — | — | 15 | The user sheds useless parts of its body. Sharply raises its Speed and lowers its weight. |
| Rage Powder | Bug Status | — | — | 20 | The user covers itself in irritating powder to draw attention. All foes’ attacks target the user. |
| Telekinesis | Psychic Status | — | — | 15 | The user makes the foe float with psychic power. For 3 turns, the foe is easier to hit. |
| Magic Room | Psychic Status | — | — | 10 | The user creates a bizarre space. For 5 turns, all held items lose their effects. |
| Smack Down | Rock Physical | 50 | 100 | 15 | The user throws a stone or shell at a flying foe, knocking it down to the ground. |
| Storm Throw | Fighting Physical | 60 | 100 | 10 | The user strikes the foe with a fierce blow. It always lands a critical hit. |
| Flame Burst | Fire Special | 70 | 100 | 15 | If it hits, bursting flames strike the foe. The flames also splash onto the foe next to it. |
| Sludge Wave | Poison Special | 95 | 100 | 10 | A wave of sludge hits all Pokémon around the user. It may poison them. |
| Quiver Dance | Bug Status | — | — | 20 | The user performs a light, mystic, beautiful dance. Raises its Sp. Atk, Sp. Def, and Speed. |
| Heavy Slam | Steel Physical | var. | 100 | 10 | The user slams its heavy body into the foe. The heavier the user is than the foe, the stronger it is. |
| Synchronoise | Psychic Special | 120 | 100 | 10 | An odd wave damages every Pokémon around that shares a type with the user. |
| Electro Ball | Electric Special | var. | 100 | 10 | The user hurls an electric orb. The faster the user is than the foe, the stronger it is. |
| Soak | Water Status | — | 100 | 20 | The user drenches the foe in a torrent of water, turning it into a Water type. |
| Flame Charge | Fire Physical | 50 | 100 | 20 | The user cloaks itself in flames and attacks, building momentum to raise its Speed. |
| Coil | Poison Status | — | — | 20 | The user coils up and concentrates. Raises its Attack, Defense, and accuracy. |
| Low Sweep | Fighting Physical | 65 | 100 | 20 | The user nimbly attacks the foe’s legs. It lowers the foe’s Speed. |
| Acid Spray | Poison Special | 40 | 100 | 20 | The user spits a fluid that melts the foe. It sharply lowers the foe’s Sp. Def. |
| Foul Play | Dark Physical | 95 | 100 | 15 | The user turns the foe’s strength against it. The higher the foe’s Attack, the more damage it deals. |
| Simple Beam | Normal Status | — | 100 | 15 | The user sends a mysterious psychic wave at the foe, changing its ability to Simple. |
| Entrainment | Normal Status | — | 100 | 15 | The user dances to an odd rhythm that the foe copies, making its ability the same as the user’s. |
| After You | Normal Status | — | — | 15 | The user helps an ally or a foe act right after this move. |
| Round | Normal Special | 60 | 100 | 15 | The user attacks with a song. Allies can follow up with Round for more power. |
| Echoed Voice | Normal Special | 40 | 100 | 15 | The user attacks with an echoing voice. Its power rises each turn a Pokémon uses it in a row. |
| Chip Away | Normal Physical | 70 | 100 | 20 | The user waits for an opening and strikes steadily, ignoring the foe’s stat changes. |
| Clear Smog | Poison Special | 50 | — | 15 | The user throws a special clump of mud at the foe, resetting its stat changes. |
| Stored Power | Psychic Special | 20 | 100 | 10 | The user attacks with stored-up power. The more its stats are raised, the stronger it is. |
| Quick Guard | Fighting Status | — | — | 15 | The user protects itself and its allies from priority moves. |
| Ally Switch | Psychic Status | — | — | 15 | The user teleports with a mysterious power, swapping places with its ally. |
| Scald | Water Special | 80 | 100 | 15 | The user shoots boiling water at the foe. It may leave the foe with a burn. |
| Shell Smash | Normal Status | — | — | 15 | The user breaks its shell. Its Defense and Sp. Def fall, but Attack, Sp. Atk, and Speed sharply rise. |
| Heal Pulse | Psychic Status | — | — | 10 | The user emits a healing pulse that restores half of the target’s max HP. |
| Hex | Ghost Special | 65 | 100 | 10 | A relentless attack that deals heavy damage to a foe with a status problem. |
| Sky Drop | Flying Physical | 60 | 100 | 10 | The user carries the foe into the sky on turn 1 and drops it on turn 2. The foe can’t move meanwhile. |
| Shift Gear | Steel Status | — | — | 10 | The user turns its gears, raising its Attack and sharply raising its Speed. |
| Circle Throw | Fighting Physical | 60 | 90 | 10 | The foe is thrown, forcing out another party Pokémon. In the wild, the battle ends. |
| Incinerate | Fire Special | 60 | 100 | 15 | The user attacks with fire. A Berry or similar item held by the foe is burned up and can’t be used. |
| Quash | Dark Status | — | 100 | 15 | The user suppresses the foe, making it move last. |
| Acrobatics | Flying Physical | 55 | 100 | 15 | The user nimbly attacks the foe. It deals more damage if the user holds no item. |
| Reflect Type | Normal Status | — | — | 15 | The user reflects the foe’s type, becoming the same type. |
| Retaliate | Normal Physical | 70 | 100 | 5 | The user avenges a fainted ally. Its power rises if an ally fainted on the previous turn. |
| Final Gambit | Fighting Special | var. | 100 | 5 | The user risks everything and faints, dealing damage equal to its remaining HP. |
| Bestow | Normal Status | — | — | 15 | The user gives its held item to a foe that is holding nothing. |
| Inferno | Fire Special | 100 | 50 | 5 | The user engulfs the foe in intense flames. It leaves the foe with a burn. |
| Water Pledge | Water Special | 80 | 100 | 10 | A column of water hits the foe. Combined with fire, its power rises and a Rainbow appears. |
| Fire Pledge | Fire Special | 80 | 100 | 10 | A column of fire hits the foe. Combined with grass, its power rises and a Sea of Fire forms. |
| Grass Pledge | Grass Special | 80 | 100 | 10 | A column of grass hits the foe. Combined with water, its power rises and a Swamp forms. |
| Volt Switch | Electric Special | 70 | 100 | 20 | After attacking, the user rushes back to switch places with a party Pokémon in waiting. |
| Struggle Bug | Bug Special | 50 | 100 | 20 | The user resists and attacks the foe. It lowers the foe’s Sp. Atk. |
| Bulldoze | Ground Physical | 60 | 100 | 20 | The user stomps the ground, hitting all Pokémon around it. It lowers their Speed. |
| Frost Breath | Ice Special | 60 | 90 | 10 | The user blows freezing breath at the foe. It always lands a critical hit. |
| Dragon Tail | Dragon Physical | 60 | 90 | 10 | The foe is knocked away, forcing out another party Pokémon. In the wild, the battle ends. |
| Work Up | Normal Status | — | — | 30 | The user rouses itself, raising its Attack and Sp. Atk. |
| Electroweb | Electric Special | 55 | 95 | 15 | The user traps the foe in an electric net. It lowers the foe’s Speed. |
| Wild Charge | Electric Physical | 90 | 100 | 15 | The user cloaks itself in electricity and charges at the foe. It also damages the user a little. |
| Drill Run | Ground Physical | 80 | 95 | 10 | The user spins like a drill and rams the foe. It has a high critical-hit ratio. |
| Dual Chop | Dragon Physical | 40 | 90 | 15 | The user hits the foe with hard parts of its body. It strikes twice in a row. |
| Heart Stamp | Psychic Physical | 60 | 100 | 25 | The user lulls the foe with a cute act, then strikes hard. It may make the foe flinch. |
| Horn Leech | Grass Physical | 75 | 100 | 10 | The user jabs its horns into the foe to drain its nutrients. Half the damage dealt restores its HP. |
| Sacred Sword | Fighting Physical | 90 | 100 | 15 | The user slashes with a sword, ignoring the foe’s stat changes. |
| Razor Shell | Water Physical | 75 | 95 | 10 | The user slashes with sharp shells. It may lower the foe’s Defense. |
| Heat Crash | Fire Physical | var. | 100 | 10 | The user slams its blazing body into the foe. The heavier the user is than the foe, the stronger it is. |
| Leaf Tornado | Grass Special | 65 | 90 | 10 | The user wraps the foe in sharp leaves. It may lower the foe’s accuracy. |
| Steamroller | Bug Physical | 65 | 100 | 20 | The user rolls its balled-up body over the foe. It may make the foe flinch. |
| Cotton Guard | Grass Status | — | — | 10 | The user wraps itself in fluffy cotton. Drastically raises its Defense. |
| Night Daze | Dark Special | 85 | 95 | 10 | The user looses a shock wave of darkness. It may lower the foe’s accuracy. |
| Psystrike | Psychic Special | 100 | 100 | 10 | The user materializes an odd psychic wave to attack. It deals physical damage. |
| Tail Slap | Normal Physical | 25 | 85 | 10 | The user strikes with its hard tail 2 to 5 times in a row. |
| Hurricane | Flying Special | 110 | 70 | 10 | The user wraps the foe in a fierce wind. It may confuse the foe. |
| Head Charge | Normal Physical | 120 | 100 | 15 | The user rams the foe with its mighty afro. It also damages the user a little. |
| Gear Grind | Steel Physical | 50 | 85 | 15 | The user throws steel gears at the foe. It strikes twice in a row. |
| Searing Shot | Fire Special | 100 | 100 | 5 | Raging flames hit all Pokémon around the user. It may leave them with burns. |
| Techno Blast | Normal Special | 120 | 100 | 5 | The user fires a bolt of light. Its type depends on the Drive the user holds. |
| Relic Song | Normal Special | 75 | 100 | 10 | An ancient song moves the foe’s heart. It may put the foe to sleep. |
| Secret Sword | Fighting Special | 85 | 100 | 10 | The user slashes with its long horn. The horn’s mysterious power deals physical damage. |
| Glaciate | Ice Special | 65 | 95 | 10 | The user blows freezing air at the foe. It lowers the foe’s Speed. |
| Bolt Strike | Electric Physical | 130 | 85 | 5 | The user cloaks itself in mighty electricity and charges. It may paralyze the foe. |
| Blue Flare | Fire Special | 130 | 85 | 5 | The user engulfs the foe in beautiful, fierce blue flames. It may leave the foe with a burn. |
| Fiery Dance | Fire Special | 80 | 100 | 10 | Cloaked in flames, the user flaps its wings to attack. It may raise the user’s Sp. Atk. |
| Freeze Shock | Ice Physical | 140 | 90 | 5 | On turn 2, the user rams the foe with electrified ice. It may paralyze the foe. |
| Ice Burn | Ice Special | 140 | 90 | 5 | On turn 2, the user engulfs the foe in intense cold that can freeze anything. It may burn the foe. |
| Snarl | Dark Special | 55 | 95 | 15 | The user yells at the foe relentlessly, lowering its Sp. Atk. |
| Icicle Crash | Ice Physical | 85 | 90 | 10 | The user slams huge icicles into the foe. It may make the foe flinch. |
| V-create | Fire Physical | 180 | 95 | 5 | The user hurls itself at the foe, its forehead ablaze. Its Defense, Sp. Def, and Speed fall. |
| Fusion Flare | Fire Special | 100 | 100 | 5 | The user unleashes a huge flame. Its power rises when affected by a huge bolt of lightning. |
| Fusion Bolt | Electric Physical | 100 | 100 | 5 | The user unleashes a huge bolt of lightning. Its power rises when affected by a huge flame. |
| Flying Press | Fighting Physical | 100 | 95 | 10 | The user dives down on the foe from the sky. This move is both Fighting and Flying type. |
| Mat Block | Fighting Status | — | — | 10 | The user flips up a mat to shield its team from damaging moves. It doesn’t block status moves. |
| Belch | Poison Special | 120 | 90 | 10 | The user belches at the foe to deal damage. It can’t be used unless the user has eaten a Berry. |
| Rototiller | Ground Status | — | — | 10 | The user tills the soil to help plants grow. Raises the Attack and Sp. Atk of Grass types. |
| Sticky Web | Bug Status | — | — | 20 | The user spreads a sticky net around the foes. It lowers the Speed of foes that switch in. |
| Fell Stinger | Bug Physical | 50 | 100 | 25 | If this move knocks out the foe, the user’s Attack rises drastically. |
| Phantom Force | Ghost Physical | 90 | 100 | 10 | The user vanishes on turn 1 and strikes on turn 2. It hits even through protection. |
| Trick-or-Treat | Ghost Status | — | 100 | 20 | The user invites the foe to a Halloween party, adding the Ghost type to it. |
| Noble Roar | Normal Status | — | 100 | 30 | The user lets out a battle cry to intimidate the foe, lowering its Attack and Sp. Atk. |
| Ion Deluge | Electric Status | — | — | 25 | The user scatters charged particles, turning Normal-type moves into Electric-type moves. |
| Parabolic Charge | Electric Special | 65 | 100 | 20 | Damages all Pokémon around the user. Half the damage dealt restores the user’s HP. |
| Forest’s Curse | Grass Status | — | 100 | 20 | The user puts a forest curse on the foe, adding the Grass type to it. |
| Petal Blizzard | Grass Physical | 90 | 100 | 15 | The user stirs up a violent storm of petals that damages all Pokémon around it. |
| Freeze-Dry | Ice Special | 70 | 100 | 20 | The user rapidly chills the foe. It may freeze the foe, and it is super effective on Water types. |
| Disarming Voice | Fairy Special | 40 | — | 15 | The user lets out a charming cry that deals emotional damage. It never misses. |
| Parting Shot | Dark Status | — | 100 | 20 | The user threatens the foe, lowering its Attack and Sp. Atk, then switches with a party Pokémon. |
| Topsy-Turvy | Dark Status | — | — | 20 | All of the foe’s stat changes are reversed. |
| Draining Kiss | Fairy Special | 50 | 100 | 10 | The user drains the foe’s HP with a kiss. It restores more than half the damage dealt as HP. |
| Crafty Shield | Fairy Status | — | — | 10 | A mysterious power protects the team from status moves, but not from damaging moves. |
| Flower Shield | Fairy Status | — | — | 10 | A mysterious power raises the Defense of all Grass-type Pokémon in battle. |
| Grassy Terrain | Grass Status | — | — | 10 | Makes Grassy Terrain for 5 turns. Grounded Pokémon heal each turn, and Grass moves get stronger. |
| Misty Terrain | Fairy Status | — | — | 10 | For 5 turns, grounded Pokémon can’t get status problems, and Dragon moves deal half damage. |
| Electrify | Electric Status | — | — | 20 | If used before the foe moves, the foe’s move becomes Electric type that turn. |
| Play Rough | Fairy Physical | 90 | 100 | 10 | The user plays rough with the foe. It may lower the foe’s Attack. |
| Fairy Wind | Fairy Special | 40 | 100 | 30 | The user stirs up a fairy wind and strikes the foe with it. |
| Moonblast | Fairy Special | 95 | 100 | 15 | The user borrows the moon’s power to attack. It may lower the foe’s Sp. Atk. |
| Boomburst | Normal Special | 140 | 100 | 10 | A deafening explosion of sound hits all Pokémon around the user. |
| Fairy Lock | Fairy Status | — | — | 10 | The user locks down the battlefield. No Pokémon can flee on the next turn. |
| King’s Shield | Steel Status | — | — | 10 | The user blocks attacks and takes a defensive stance. It lowers the Attack of foes that touch it. |
| Play Nice | Normal Status | — | — | 20 | The user befriends the foe, sapping its will to fight. It lowers the foe’s Attack. |
| Confide | Normal Status | — | — | 20 | The user tells the foe a secret, breaking its focus. It lowers the foe’s Sp. Atk. |
| Diamond Storm | Rock Physical | 100 | 95 | 5 | The user whips up a storm of diamonds. It may sharply raise the user’s Defense. |
| Steam Eruption | Water Special | 110 | 95 | 5 | The user blasts the foe with scalding steam. It may leave the foe with a burn. |
| Hyperspace Hole | Psychic Special | 80 | — | 5 | The user warps beside the foe through a hyperspace hole, ignoring Protect and Detect. |
| Water Shuriken | Water Special | 15 | 100 | 20 | The user throws slime shuriken that hit 3 times in a row. It always strikes first. |
| Mystical Fire | Fire Special | 75 | 100 | 10 | The user breathes out a special, searing flame. It lowers the foe’s Sp. Atk. |
| Spiky Shield | Grass Status | — | — | 10 | The user blocks attacks, and foes that touch it lose HP. |
| Aromatic Mist | Fairy Status | — | — | 20 | A mysterious aroma raises the Sp. Def of the user’s side. |
| Eerie Impulse | Electric Status | — | 100 | 15 | The user bathes the foe in an eerie electric wave. It sharply lowers the foe’s Sp. Atk. |
| Venom Drench | Poison Status | — | 100 | 20 | The user drenches the foe in special poison. A poisoned foe’s Attack, Sp. Atk, and Speed fall. |
| Powder | Bug Status | — | 100 | 20 | If a foe coated in powder uses a Fire move, the powder explodes and damages it. |
| Geomancy | Fairy Status | — | — | 10 | The user absorbs energy on turn 1, then sharply raises its Sp. Atk, Sp. Def, and Speed on turn 2. |
| Magnetic Flux | Electric Status | — | — | 20 | The user controls the magnetic field to raise the Defense and Sp. Def of Pokémon with Plus or Minus. |
| Happy Hour | Normal Status | — | — | 30 | Using Happy Hour doubles the money earned after battle. |
| Electric Terrain | Electric Status | — | — | 10 | Makes Electric Terrain for 5 turns. Grounded Pokémon can’t sleep, and Electric moves get stronger. |
| Dazzling Gleam | Fairy Special | 80 | 100 | 10 | The user fires a powerful flash of light at the foe to deal damage. |
| Celebrate | Normal Status | — | — | 40 | The Pokémon celebrates because you’re so happy. |
| Hold Hands | Normal Status | — | — | 40 | The user and its ally hold hands. It brings a feeling of great happiness. |
| Baby-Doll Eyes | Fairy Status | — | 100 | 30 | The user stares with round eyes, lowering the foe’s Attack. It always strikes first. |
| Nuzzle | Electric Physical | 20 | 100 | 20 | The user rubs its electrified cheeks against the foe. It leaves the foe paralyzed. |
| Hold Back | Normal Physical | 40 | 100 | 40 | The user holds back when attacking, so the foe is left with at least 1 HP. |
| Infestation | Bug Special | 20 | 100 | 20 | The user swarms the foe for 4 to 5 turns. The foe can’t flee in the meantime. |
| Power-Up Punch | Fighting Physical | 40 | 100 | 20 | Hitting the foe again and again hardens the user’s fists. Each hit raises its Attack. |
| Oblivion Wing | Flying Special | 80 | 100 | 10 | The user drains HP from its target. It restores more than half the damage dealt as HP. |
| Thousand Arrows | Ground Physical | 90 | 100 | 10 | It can hit Pokémon floating in the air, knocking airborne foes down to the ground. |
| Thousand Waves | Ground Physical | 90 | 100 | 10 | The user raises a wave from the ground. Foes caught in it can’t flee from battle. |
| Land’s Wrath | Ground Physical | 90 | 100 | 10 | The user gathers the power of the land and focuses it on the foe to deal damage. |
| Light of Ruin | Fairy Special | 140 | 90 | 5 | The user borrows the eternal flower’s power to fire a mighty beam. The user takes a lot of damage too. |
| Origin Pulse | Water Special | 110 | 85 | 10 | The user attacks with countless beams of glowing blue-white light. |
| Precipice Blades | Ground Physical | 120 | 85 | 10 | The user turns the power of the land into blades to attack the foe. |
| Dragon Ascent | Flying Physical | 120 | 100 | 5 | The user plunges from the sky at high speed. It lowers the user’s Defense and Sp. Def. |
| Hyperspace Fury | Dark Physical | 100 | — | 5 | The user strikes with many arms, ignoring Protect and Detect. It lowers the user’s Defense. |
| Unnamed move #622Unnamed in game | Normal Status | — | — | 0 | No in-game description. |
| Breakneck Blitz | Normal Special | var. | — | 1 | With Z-Power, the user rams the foe with full force. Power varies with the base move. |
| Unnamed move #624Unnamed in game | Normal Status | — | — | 0 | No in-game description. |
| All-Out Pummeling | Fighting Special | var. | — | 1 | With Z-Power, the user makes an energy orb and hurls it. Power varies with the base move. |
| Unnamed move #626Unnamed in game | Normal Status | — | — | 0 | No in-game description. |
| Supersonic Skystrike | Flying Special | var. | — | 1 | With Z-Power, the user soars and plunges onto the foe. Power varies with the base move. |
| Unnamed move #628Unnamed in game | Normal Status | — | — | 0 | No in-game description. |
| Acid Downpour | Poison Special | var. | — | 1 | With Z-Power, the user sinks the foe in a poison swamp. Power varies with the base move. |
| Unnamed move #630Unnamed in game | Normal Status | — | — | 0 | No in-game description. |
| Tectonic Rage | Ground Special | var. | — | 1 | With Z-Power, the user burrows deep and rams the foe. Power varies with the base move. |
| Unnamed move #632Unnamed in game | Normal Status | — | — | 0 | No in-game description. |
| Continental Crush | Rock Special | var. | — | 1 | With Z-Power, the user calls up a huge rock mountain to ram the foe. Power varies with the base move. |
| Unnamed move #634Unnamed in game | Normal Status | — | — | 0 | No in-game description. |
| Savage Spin-Out | Bug Special | var. | — | 1 | With Z-Power, the user binds the foe with spun silk. Power varies with the base move. |
| Unnamed move #636Unnamed in game | Normal Status | — | — | 0 | No in-game description. |
| Never-Ending Nightmare | Ghost Special | var. | — | 1 | With Z-Power, the user brings strong grudges down on the foe. Power varies with the base move. |
| Unnamed move #638Unnamed in game | Normal Status | — | — | 0 | No in-game description. |
| Corkscrew Crash | Steel Special | var. | — | 1 | With Z-Power, the user spins fast and rams the foe. Power varies with the base move. |
| Unnamed move #640Unnamed in game | Normal Status | — | — | 0 | No in-game description. |
| Inferno Overdrive | Fire Special | var. | — | 1 | With Z-Power, the user spews raging flames at the foe. Power varies with the base move. |
| Unnamed move #642Unnamed in game | Normal Status | — | — | 0 | No in-game description. |
| Hydro Vortex | Water Special | var. | — | 1 | With Z-Power, the user makes a huge whirlpool to swallow the foe. Power varies with the base move. |
| Unnamed move #644Unnamed in game | Normal Status | — | — | 0 | No in-game description. |
| Bloom Doom | Grass Special | var. | — | 1 | With Z-Power, the user attacks with the energy of flowers. Power varies with the base move. |
| Unnamed move #646Unnamed in game | Normal Status | — | — | 0 | No in-game description. |
| Gigavolt Havoc | Electric Special | var. | — | 1 | With Z-Power, the user unleashes a mighty stored current. Power varies with the base move. |
| Unnamed move #648Unnamed in game | Normal Status | — | — | 0 | No in-game description. |
| Shattered Psyche | Psychic Special | var. | — | 1 | With Z-Power, the user controls the foe and makes it suffer. Power varies with the base move. |
| Unnamed move #650Unnamed in game | Normal Status | — | — | 0 | No in-game description. |
| Subzero Slammer | Ice Special | var. | — | 1 | With Z-Power, the user chills the air and freezes the foe. Power varies with the base move. |
| Unnamed move #652Unnamed in game | Normal Status | — | — | 0 | No in-game description. |
| Devastating Drake | Dragon Special | var. | — | 1 | With Z-Power, the user gives form to its aura and strikes the foe. Power varies with the base move. |
| Unnamed move #654Unnamed in game | Normal Status | — | — | 0 | No in-game description. |
| Black Hole Eclipse | Dark Special | var. | — | 1 | With Z-Power, the user gathers dark energy and sucks the foe in. Power varies with the base move. |
| Unnamed move #656Unnamed in game | Normal Status | — | — | 0 | No in-game description. |
| Twinkle Tackle | Fairy Special | var. | — | 1 | With Z-Power, the user toys with the foe in a charming space. Power varies with the base move. |
| Catastropika | Electric Physical | 210 | — | 1 | With Z-Power, Pikachu cloaks itself in the strongest electricity and pounces on the foe. |
| Shore Up | Ground Status | — | — | 5 | The user restores half its max HP. It restores more in a sandstorm. |
| First Impression | Bug Physical | 90 | 100 | 10 | A very powerful move, but it only works right after the user enters battle. |
| Baneful Bunker | Poison Status | — | — | 10 | The user blocks attacks and poisons foes that touch it. |
| Spirit Shackle | Ghost Physical | 80 | 100 | 10 | The user strikes and stitches down the foe’s shadow so it can’t flee. |
| Darkest Lariat | Dark Physical | 85 | 100 | 10 | The user swings both arms into the foe, ignoring its stat changes. |
| Sparkling Aria | Water Special | 90 | 100 | 10 | Foes hit by this move are cured of their burns. |
| Ice Hammer | Ice Physical | 100 | 90 | 10 | The user swings its heavy fist down on the foe. It lowers the user’s Speed. |
| Floral Healing | Fairy Status | — | — | 10 | Restores half of the target’s max HP. It heals more on Grassy Terrain. |
| High Horsepower | Ground Physical | 95 | 95 | 10 | The user fiercely attacks the foe using its entire body. |
| Strength Sap | Grass Status | — | 100 | 10 | The user restores HP equal to the foe’s Attack stat, then lowers the foe’s Attack. |
| Solar Blade | Grass Physical | 125 | 100 | 10 | The user gathers sunlight on turn 1, then focuses it into a blade to strike on turn 2. |
| Leafage | Grass Physical | 40 | 100 | 40 | The user strikes the foe with leaves. |
| Spotlight | Normal Status | — | — | 15 | Shines a spotlight on a Pokémon so that only it can be targeted that turn. |
| Toxic Thread | Poison Status | — | 100 | 20 | The user spits poisonous threads, poisoning the foe and lowering its Speed. |
| Laser Focus | Normal Status | — | — | 30 | The user concentrates so its next attack is sure to land a critical hit. |
| Gear Up | Steel Status | — | — | 20 | The user engages its gears, raising the Attack and Sp. Atk of Pokémon with Plus or Minus. |
| Throat Chop | Dark Physical | 80 | 100 | 15 | The foe is hit with hellish pain and can’t use sound-based moves for 2 turns. |
| Pollen Puff | Bug Special | 90 | 100 | 15 | A puff that explodes on foes, or heals when used on an ally. |
| Anchor Shot | Steel Physical | 80 | 100 | 20 | The user entangles the foe with its anchor. The foe can no longer escape. |
| Psychic Terrain | Psychic Status | — | — | 10 | For 5 turns, grounded Pokémon are safe from priority moves, and Psychic moves get stronger. |
| Lunge | Bug Physical | 80 | 100 | 15 | The user lunges at the foe with full force, lowering its Attack. |
| Fire Lash | Fire Physical | 80 | 100 | 15 | The user whips the foe with a burning lash. It lowers the foe’s Defense. |
| Power Trip | Dark Physical | 20 | 100 | 10 | The user boasts as it attacks. The more its stats are raised, the stronger it is. |
| Burn Up | Fire Special | 130 | 100 | 5 | The user sets itself ablaze to deal heavy damage. The user loses its Fire type. |
| Speed Swap | Psychic Status | — | — | 10 | The user swaps its Speed with the foe’s. |
| Smart Strike | Steel Physical | 70 | — | 10 | The user stabs the foe with a sharp horn. It never misses. |
| Purify | Poison Status | — | — | 20 | The user cures the foe’s status problem, and then restores its own HP. |
| Revelation Dance | Normal Special | 90 | 100 | 15 | The user dances with all its might. This move’s type matches the user’s type. |
| Core Enforcer | Dragon Special | 100 | 100 | 10 | It erases the abilities of foes that have already used a move this turn. |
| Trop Kick | Grass Physical | 70 | 100 | 15 | The user delivers a hot tropical kick, lowering the foe’s Attack. |
| Instruct | Psychic Status | — | — | 15 | The user instructs the target to use its last move again. |
| Beak Blast | Flying Physical | 100 | 100 | 15 | The user heats its beak before attacking. Foes that touch it while it heats up are burned. |
| Clanging Scales | Dragon Special | 110 | 100 | 5 | The user rubs its scales to make a loud noise. It then lowers the user’s Defense. |
| Dragon Hammer | Dragon Physical | 90 | 100 | 15 | The user uses its body like a hammer to strike the foe. |
| Brutal Swing | Dark Physical | 60 | 100 | 20 | The user swings its body around violently to damage the foe. |
| Aurora Veil | Ice Status | — | — | 20 | Weakens physical and special damage for 5 turns. It can only be used in snow. |
| Sinister Arrow Raid | Ghost Physical | 180 | — | 1 | With Z-Power, Decidueye shoots countless arrows through the foe with full force. |
| Malicious Moonsault | Dark Physical | 180 | — | 1 | With Z-Power, Incineroar gains a mighty body and slams into the foe. |
| Oceanic Operetta | Water Special | 195 | — | 1 | With Z-Power, Primarina summons a mass of water to attack the foe. |
| Guardian of Alola | Fairy Special | var. | — | 1 | With Z-Power, a guardian deity attacks with Alola’s power. The foe’s HP drops greatly. |
| Soul-Stealing 7-Star Strike | Ghost Physical | 195 | — | 1 | With Z-Power, Marshadow unleashes a full-force combo of punches and kicks. |
| Sparksurfer | Electric Special | 175 | — | 1 | With Z-Power, Alolan Raichu attacks at full force. It leaves the foe paralyzed. |
| Pulverizing Pancake | Normal Physical | 210 | — | 1 | With Z-Power, a serious Snorlax moves its huge body and attacks the foe. |
| Extreme Evoboost | Normal Status | — | — | 1 | With Z-Power, Eevee draws on its evolved friends’ power to sharply raise its stats. |
| Genesis Supernova | Psychic Special | 185 | — | 1 | With Z-Power, Mew attacks at full force. The ground becomes Psychic Terrain. |
| Shell Trap | Fire Special | 150 | 100 | 5 | The user sets a trap as the turn starts. If hit by a physical move, it explodes for heavy damage. |
| Fleur Cannon | Fairy Special | 130 | 90 | 5 | The user fires a mighty beam. Its Sp. Atk then sharply falls. |
| Psychic Fangs | Psychic Physical | 85 | 100 | 10 | The user bites with psychic power. It can also break barriers like Light Screen and Reflect. |
| Stomping Tantrum | Ground Physical | 75 | 100 | 10 | The user attacks, driven by regret. Its power doubles if the user’s move missed on the previous turn. |
| Shadow Bone | Ghost Physical | 85 | 100 | 10 | The user clubs the foe with a bone holding a spirit. It may lower the foe’s Defense. |
| Accelerock | Rock Physical | 40 | 100 | 20 | The user rams the foe at high speed. It always strikes first. |
| Liquidation | Water Physical | 85 | 100 | 10 | The user slams into the foe with the power of water. It may lower the foe’s Defense. |
| Prismatic Laser | Psychic Special | 160 | 100 | 10 | The user fires a powerful beam using prisms. The user can’t move on the next turn. |
| Spectral Thief | Ghost Physical | 90 | 100 | 10 | The user hides in the foe’s shadow to attack, stealing its stat boosts. |
| Sunsteel Strike | Steel Physical | 100 | 100 | 5 | The user slams into the foe with meteor-like force, ignoring the foe’s ability. |
| Moongeist Beam | Ghost Special | 100 | 100 | 5 | The user attacks with a strange ray, ignoring the foe’s ability. |
| Tearful Look | Normal Status | — | — | 20 | The user gets teary-eyed, sapping the foe’s will to fight. Lowers its Attack and Sp. Atk. |
| Zing Zap | Electric Physical | 80 | 100 | 10 | The user crashes into the foe with a stinging jolt. It may make the foe flinch. |
| Nature’s Madness | Fairy Special | var. | 90 | 10 | The user unleashes nature’s fury, halving the foe’s HP. |
| Multi-Attack | Normal Physical | 120 | 100 | 10 | The user cloaks itself in high energy and slams the foe. Its type depends on the Memory it holds. |
| 10,000,000 Volt Thunderbolt | Electric Special | 195 | — | 1 | With Z-Power, Pikachu in a cap unleashes a mighty shock. It has a high critical-hit ratio. |
| Mind Blown | Fire Special | 150 | 100 | 5 | The user makes its own head explode to attack everything around it. The user takes damage too. |
| Plasma Fists | Electric Physical | 100 | 100 | 15 | The user punches with electrified fists. It turns Normal-type moves into Electric-type moves. |
| Photon Geyser | Psychic Special | 100 | 100 | 5 | The user attacks with a pillar of light, using whichever is higher: its Attack or Sp. Atk. |
| Clangorous Soulblaze | Psychic Special | 200 | — | 1 | With Z-Power, Kommo-o attacks at full force. It also raises the user’s stats. |
| Stormshards | Steel Physical | 200 | — | 1 | With Z-Power, Lycanroc attacks at full force. It also clears away terrain. |
| Let’s Snuggle Forever | Ghost Special | 200 | — | 1 | With Z-Power, Mimikyu pummels the foe at full force. |
| Searing Sunraze Smash | Fairy Physical | 190 | — | 1 | With Z-Power, Solgaleo attacks at full force, ignoring the foe’s ability. |
| Menacing Moonraze Maelstrom | Rock Physical | 190 | — | 1 | With Z-Power, Lunala attacks at full force, ignoring the foe’s ability. |
| Light That Burns the Sky | Dragon Special | 185 | — | 1 | Necrozma ignores the foe’s ability and deals damage using the higher of its Attack or Sp. Atk. |
| Zippy Zap | Electric Physical | 80 | 100 | 10 | A lightning-fast electric strike. It always goes first and raises the user’s evasiveness. |
| Splishy Splash | Water Special | 90 | 100 | 15 | The user charges a huge wave with electricity and rams the foe. It may paralyze the foe. |
| Floaty Fall | Flying Physical | 90 | 95 | 15 | The user floats up, then dives down hard on the foe. It may make the foe flinch. |
| Pika Papow | Electric Special | var. | — | 20 | The more Pikachu loves its Trainer, the stronger the shock. It never misses. |
| Bouncy Bubble | Water Special | 60 | 100 | 20 | The user attacks with water bubbles, restoring HP equal to half the damage dealt. |
| Buzzy Buzz | Electric Special | 60 | 100 | 20 | The user attacks with an electric shock. It leaves the foe paralyzed. |
| Sizzly Slide | Fire Physical | 60 | 100 | 20 | The user cloaks itself in flames and charges hard. It leaves the foe with a burn. |
| Glitzy Glow | Psychic Special | 80 | 95 | 15 | A telekinetic assault shatters the foe’s confidence. It creates a wall against special attacks. |
| Baddy Bad | Dark Special | 80 | 95 | 15 | The user attacks with a vicious, menacing look. It creates a wall that weakens physical attacks. |
| Sappy Seed | Grass Physical | 100 | 90 | 10 | The user grows giant vines and scatters seeds. The seeds drain the foe’s HP every turn. |
| Freezy Frost | Ice Special | 100 | 90 | 10 | The user attacks with crystals of cold black haze. It resets the stat changes of all Pokémon. |
| Sparkly Swirl | Fairy Special | 120 | 85 | 5 | The user engulfs the foe in a pungent, fragrant tornado. It heals status problems on its side. |
| Veevee Volley | Normal Physical | var. | — | 20 | The more Eevee loves its Trainer, the harder it rams. It never misses. |
| Double Iron Bash | Steel Physical | 60 | 100 | 5 | The user spins around its chest and strikes with its arms twice in a row. It may make the foe flinch. |
| Max Guard | Normal Status | — | — | 10 | It completely blocks attacks. Using it repeatedly makes it more likely to fail. |
| Dynamax Cannon | Dragon Special | 100 | 100 | 5 | The user fires a beam from its core. It deals 2 times the damage to a Dynamaxed foe. |
| Snipe Shot | Water Special | 80 | 100 | 15 | The user ignores moves and abilities that draw in attacks, and hits the chosen foe. |
| Jaw Lock | Dark Physical | 80 | 100 | 10 | Neither Pokémon can switch out until one faints. The effect ends if either leaves battle. |
| Stuff Cheeks | Normal Status | — | — | 10 | The user eats its held Berry, sharply raising its Defense. |
| No Retreat | Fighting Status | — | — | 5 | Raises all of the user’s stats, but it can no longer switch out or flee. |
| Tar Shot | Rock Status | — | 100 | 15 | The user pours sticky tar on the foe, lowering its Speed and making it weak to Fire. |
| Magic Powder | Psychic Status | — | 100 | 20 | The user scatters magic powder that turns the foe into a Psychic type. |
| Dragon Darts | Dragon Physical | 50 | 100 | 10 | Dreepy attacks 2 times. If there are 2 foes, it hits each of them 1 time. |
| Teatime | Normal Status | — | — | 10 | The user holds a teatime. Every Pokémon in battle eats its held Berry. |
| Octolock | Fighting Status | — | 100 | 15 | The foe can’t flee. While locked, its Defense and Sp. Def fall every turn. |
| Bolt Beak | Electric Physical | 85 | 100 | 10 | The user stabs with an electrified beak. Power is 2 times higher if the user moves first. |
| Fishious Rend | Water Physical | 85 | 100 | 10 | The user bites with its hard gills. Power is 1.5 times higher if the user moves first. |
| Court Change | Normal Status | — | 100 | 10 | A mysterious power swaps the effects on each side of the field. |
| Max Flare | Fire Physical | 100 | — | 10 | A Fire-type attack used by a Dynamax Pokémon. It makes the sunlight harsh for 5 turns. |
| Max Flutterby | Bug Physical | 10 | — | 10 | A Bug-type attack used by a Dynamax Pokémon. It lowers the foe’s Sp. Atk. |
| Max Lightning | Electric Physical | 10 | — | 10 | An Electric-type attack used by a Dynamax Pokémon. It makes Electric Terrain for 5 turns. |
| Max Strike | Normal Physical | 10 | — | 10 | A Normal-type attack used by a Dynamax Pokémon. It lowers the foe’s Speed. |
| Max Knuckle | Fighting Physical | 10 | — | 10 | A Fighting-type attack used by a Dynamax Pokémon. It raises its side’s Attack. |
| Max Phantasm | Ghost Physical | 10 | — | 10 | A Ghost-type attack used by a Dynamax Pokémon. It lowers the foe’s Defense. |
| Max Hailstorm | Ice Physical | 10 | — | 10 | An Ice-type attack only a Dynamax Pokémon can use. Hail falls for 5 turns. |
| Max Ooze | Poison Physical | 10 | — | 10 | A Poison-type attack used by a Dynamax Pokémon. It raises its side’s Sp. Atk. |
| Max Geyser | Water Physical | 10 | — | 10 | A Water-type attack used by a Dynamax Pokémon. It makes it rain for 5 turns. |
| Max Airstream | Flying Physical | 10 | — | 10 | A Flying-type attack used by a Dynamax Pokémon. It raises its side’s Speed. |
| Max Starfall | Fairy Physical | 10 | — | 10 | A Fairy-type attack used by a Dynamax Pokémon. It makes Misty Terrain for 5 turns. |
| Max Wyrmwind | Dragon Physical | 10 | — | 10 | A Dragon-type attack used by a Dynamax Pokémon. It lowers the foe’s Attack. |
| Max Mindstorm | Psychic Physical | 10 | — | 10 | A Psychic-type attack used by a Dynamax Pokémon. It makes Psychic Terrain for 5 turns. |
| Max Rockfall | Rock Physical | 10 | — | 10 | A Rock-type attack used by a Dynamax Pokémon. It whips up a sandstorm for 5 turns. |
| Max Quake | Ground Physical | 10 | — | 10 | A Ground-type attack used by a Dynamax Pokémon. It raises its side’s Sp. Def. |
| Max Darkness | Dark Physical | 10 | — | 10 | A Dark-type attack used by a Dynamax Pokémon. It lowers the foe’s Sp. Def. |
| Max Overgrowth | Grass Physical | 10 | — | 10 | A Grass-type attack used by a Dynamax Pokémon. It makes Grassy Terrain for 5 turns. |
| Max Steelspike | Steel Physical | 10 | — | 10 | A Steel-type attack used by a Dynamax Pokémon. It raises its side’s Defense. |
| Clangorous Soul | Dragon Status | — | — | 5 | The user cuts some of its HP to raise all of its stats. |
| Body Press | Fighting Physical | 80 | 100 | 10 | The user slams its body into the foe. The higher its Defense, the more damage it deals. |
| Decorate | Fairy Status | — | — | 15 | The user decorates the target, sharply raising its Attack and Sp. Atk. |
| Drum Beating | Grass Physical | 80 | 100 | 10 | The user controls a drum’s roots by beating it, lowering the foe’s Speed. |
| Snap Trap | Grass Physical | 35 | 100 | 15 | The user snares the foe in a snap trap for 4 to 5 turns. |
| Pyro Ball | Fire Physical | 120 | 90 | 5 | The user ignites a small stone and launches it as a fireball. It may burn the foe. |
| Behemoth Blade | Steel Physical | 100 | 100 | 5 | The user becomes a huge sword and slashes. It deals 2 times the damage to a Dynamaxed foe. |
| Behemoth Bash | Steel Physical | 100 | 100 | 5 | The user becomes a huge shield and slams. It deals 2 times the damage to a Dynamaxed foe. |
| Aura Wheel | Electric Physical | 110 | 100 | 10 | The user attacks with energy stored in its cheeks, raising its Speed. Its type changes with its mode. |
| Breaking Swipe | Dragon Physical | 60 | 100 | 15 | The user swings its tough tail at the foe, lowering its Attack. |
| Branch Poke | Grass Physical | 40 | 100 | 40 | The user stabs the foe with a sharp branch. |
| Overdrive | Electric Special | 80 | 100 | 10 | The user strums a guitar and bass, unleashing loud, violent vibrations. |
| Apple Acid | Grass Special | 80 | 100 | 10 | The user attacks with an acidic liquid from a sour apple. It lowers the foe’s Sp. Def. |
| Grav Apple | Grass Physical | 80 | 100 | 10 | The user drops an apple from high up to deal damage. It lowers the foe’s Defense. |
| Spirit Break | Fairy Physical | 75 | 100 | 15 | The user attacks with crushing force. It lowers the foe’s Sp. Atk. |
| Strange Steam | Fairy Special | 90 | 95 | 10 | The user sprays a cloud of steam at the foe. It may confuse the foe. |
| Life Dew | Water Status | — | — | 10 | The user scatters mysterious water, restoring its own and its allies’ HP. |
| Obstruct | Dark Status | — | 100 | 10 | It fully blocks attacks but may fail if used in a row. Foes that touch it get a sharp Defense drop. |
| False Surrender | Dark Physical | 80 | — | 10 | The user pretends to bow, then stabs with its messy hair. It never misses. |
| Meteor Assault | Fighting Physical | 150 | 100 | 5 | The user swings its thick stalk wildly. It then reels and can’t move on the next turn. |
| Eternabeam | Dragon Special | 160 | 90 | 5 | Eternatus’s strongest attack in its true form. The user can’t move on the next turn. |
| Steel Beam | Steel Special | 140 | 95 | 5 | The user fires a fierce beam of steel gathered from its whole body. The user takes damage too. |
| Expanding Force | Psychic Special | 80 | 100 | 10 | The user attacks with psychic power. On Psychic Terrain, it is stronger and hits all foes. |
| Steel Roller | Steel Physical | 130 | 100 | 5 | The user destroys the terrain as it attacks. It fails if there is no terrain. |
| Scale Shot | Dragon Physical | 25 | 90 | 20 | The user fires scales 2 to 5 times in a row. Its Speed rises but its Defense falls. |
| Meteor Beam | Rock Special | 120 | 90 | 10 | On turn 1 the user gathers cosmic power to raise its Sp. Atk, then attacks on turn 2. |
| Shell Side Arm | Poison Special | 90 | 100 | 10 | Deals physical or special damage, whichever hurts more. It may poison the foe. |
| Misty Explosion | Fairy Special | 100 | 100 | 5 | The user hits all Pokémon around it and then faints. It is stronger on Misty Terrain. |
| Grassy Glide | Grass Physical | 55 | 100 | 20 | The user attacks as if gliding along the ground. On Grassy Terrain, it always strikes first. |
| Rising Voltage | Electric Special | 70 | 100 | 20 | Electricity rises from the ground to strike. Power is 2 times higher if the foe is on Electric Terrain. |
| Terrain Pulse | Normal Special | 50 | 100 | 10 | The user attacks with the power of the terrain. Its type and power change with the terrain. |
| Skitter Smack | Bug Physical | 70 | 90 | 10 | The user skitters behind the foe to attack, lowering its Sp. Atk. |
| Burning Jealousy | Fire Special | 70 | 100 | 5 | The user attacks with jealous energy, burning foes whose stats rose this turn. |
| Lash Out | Dark Physical | 75 | 100 | 5 | The user lashes out in frustration. Power is 2 times higher if its stats were lowered this turn. |
| Poltergeist | Ghost Physical | 110 | 90 | 5 | The user attacks by controlling the foe’s held item. It fails if the foe holds no item. |
| Corrosive Gas | Poison Status | — | 100 | 40 | The user wraps all Pokémon around it in acidic gas that melts their held items. |
| Coaching | Fighting Status | — | — | 10 | The user gives sound coaching, raising the Attack and Defense of its whole team. |
| Flip Turn | Water Physical | 60 | 100 | 20 | After attacking, the user rushes back to switch places with a party Pokémon in waiting. |
| Triple Axel | Ice Physical | 20 | 90 | 10 | The user kicks the foe 3 times in a row. Each kick is more powerful than the last. |
| Dual Wingbeat | Flying Physical | 40 | 90 | 10 | The user slams the foe with its wings, hitting twice in a row. |
| Scorching Sands | Ground Special | 70 | 100 | 10 | The user throws scorching sand at the foe. It may leave the foe with a burn. |
| Jungle Healing | Grass Status | — | — | 10 | The user becomes one with the jungle, restoring its own and its allies’ HP and status. |
| Wicked Blow | Dark Physical | 75 | 100 | 5 | A fierce blow perfected in the Dark style. It always lands a critical hit. |
| Surging Strikes | Water Physical | 25 | 100 | 5 | The user strikes 3 times in the flowing Water style it perfected. Every hit is critical. |
| Thunder Cage | Electric Special | 80 | 90 | 15 | The user traps the foe in a crackling cage of electricity for 4 to 5 turns. |
| Dragon Energy | Dragon Special | 150 | 100 | 5 | The user turns its life force into power. The less HP it has, the weaker the attack. |
| Freezing Glare | Psychic Special | 90 | 100 | 10 | The user shoots psychic power from its eyes. It may freeze the foe. |
| Fiery Wrath | Dark Special | 90 | 100 | 10 | The user turns its anger into a fiery aura. It may make the foe flinch. |
| Thunderous Kick | Fighting Physical | 90 | 100 | 10 | The user toys with the foe with lightning-like moves, then kicks. It lowers the foe’s Defense. |
| Glacial Lance | Ice Physical | 120 | 100 | 5 | The user hurls a blizzard-cloaked icicle lance at the foe. |
| Astral Barrage | Ghost Special | 120 | 100 | 5 | The user sends a horde of small spirits at the foe. |
| Eerie Spell | Psychic Special | 80 | 100 | 5 | The user attacks with psychic power. It cuts 3 PP from the foe’s last move. |
| Dire Claw | Poison Physical | 80 | 100 | 15 | The user attacks with ruinous claws. It may poison, paralyze, or put the foe to sleep. |
| Psyshield Bash | Psychic Physical | 70 | 90 | 10 | The user cloaks itself in psychic energy and rams the foe. It raises the user’s Defense. |
| Power Shift | Normal Status | — | — | 10 | The user swaps its Attack and Defense. |
| Stone Axe | Rock Physical | 65 | 90 | 15 | The user swings a stone axe. The scattered splinters float around the foe. |
| Springtide Storm | Fairy Special | 100 | 80 | 5 | The user wraps the foe in fierce winds of love and hate. It may lower the foe’s Attack. |
| Mystical Power | Psychic Special | 70 | 90 | 10 | The user attacks with a wondrous power. It raises the user’s Sp. Atk. |
| Raging Fury | Fire Physical | 120 | 100 | 10 | The user rampages for 2 to 3 turns, spewing flames. It then becomes confused. |
| Wave Crash | Water Physical | 120 | 100 | 10 | The user cloaks itself in water and crashes into the foe. The user takes a lot of damage too. |
| Chloroblast | Grass Special | 150 | 95 | 5 | The user gathers its chlorophyll and blasts it at the foe. The user takes damage too. |
| Mountain Gale | Ice Physical | 100 | 85 | 10 | The user hurls giant chunks of ice at the foe. It may make the foe flinch. |
| Victory Dance | Fighting Status | — | — | 10 | The user dances intensely to bring victory. Raises its Attack, Defense, and Speed. |
| Headlong Rush | Ground Physical | 120 | 100 | 5 | The user smashes into the foe with all its heart. It lowers the user’s Defense and Sp. Def. |
| Barb Barrage | Poison Physical | 60 | 100 | 10 | Countless poison barbs hit the foe. It may poison it. Power is 2 times higher on a poisoned foe. |
| Esper Wing | Psychic Special | 80 | 100 | 10 | The user slashes with aura-boosted wings. High critical-hit ratio. It raises the user’s Speed. |
| Bitter Malice | Ghost Special | 75 | 100 | 10 | The user attacks with a spine-chilling grudge. It lowers the foe’s Attack. |
| Shelter | Steel Status | — | — | 10 | The user makes its skin as hard as an iron shield. Sharply raises its Defense. |
| Triple Arrows | Fighting Physical | 90 | 100 | 10 | A kick, then 3 arrows at once. It may lower Defense or cause flinching. High critical-hit ratio. |
| Infernal Parade | Ghost Special | 60 | 100 | 15 | Countless fireballs hit the foe. It may burn it. Power is 2 times higher if the foe has a status problem. |
| Ceaseless Edge | Dark Physical | 65 | 90 | 15 | The user slashes with a shell sword. The shards scatter at the foe’s feet as Spikes. |
| Bleakwind Storm | Flying Special | 100 | 80 | 10 | The user attacks with a bone-chilling gale. It may lower the foe’s Speed. |
| Wildbolt Storm | Electric Special | 100 | 80 | 10 | The user summons a thundercloud and attacks with lightning and wind. It may paralyze the foe. |
| Sandsear Storm | Ground Special | 100 | 80 | 10 | The user wraps the foe in scorching sand and fierce wind. It may leave the foe with a burn. |
| Lunar Blessing | Psychic Status | — | — | 5 | The user prays to the crescent moon, restoring its own and its allies’ HP and status. |
| Take Heart | Psychic Status | — | — | 15 | The user lifts its spirits, curing its status problem and raising its Sp. Atk and Sp. Def. |
| Tera Blast | Normal Special | 80 | 100 | 10 | When Terastallized, the user attacks with Tera-type energy, using the higher of Attack or Sp. Atk. |
| Silk Trap | Bug Status | — | — | 10 | The user sets a silk trap that blocks attacks and lowers the Speed of foes that touch it. |
| Axe Kick | Fighting Physical | 120 | 90 | 10 | The user drops its heel onto the foe. It may confuse the foe. If it misses, the user is hurt. |
| Last Respects | Ghost Physical | 50 | 100 | 10 | The user attacks to ease its allies’ regrets. The more fainted allies, the stronger it is. |
| Lumina Crash | Psychic Special | 80 | 100 | 10 | The user unleashes a strange light that affects even the mind. It sharply lowers the foe’s Sp. Def. |
| Order Up | Dragon Physical | 80 | 100 | 10 | The user attacks with elegant flair. With a Tatsugiri in its mouth, a stat rises based on its form. |
| Jet Punch | Water Physical | 60 | 100 | 15 | The user punches with a torrent-wrapped fist faster than the eye can see. It always strikes first. |
| Spicy Extract | Grass Status | — | — | 15 | The user releases a fiery-hot extract. The foe’s Attack sharply rises and its Defense sharply falls. |
| Spin Out | Steel Physical | 100 | 100 | 5 | The user spins furiously by straining its legs. It sharply lowers the user’s Speed. |
| Population Bomb | Normal Physical | 20 | 90 | 10 | The user’s friends gather to attack as a group. It hits 1 to 10 times in a row. |
| Ice Spinner | Ice Physical | 80 | 100 | 15 | The user covers its feet in thin ice and spins into the foe. The spin destroys the terrain. |
| Glaive Rush | Dragon Physical | 120 | 100 | 5 | A reckless charge. Afterward, the foe’s attacks always hit the user and deal 2 times the damage. |
| Revival Blessing | Normal Status | — | — | 1 | The user prays with loving care to revive a fainted party Pokémon with half its HP. |
| Salt Cure | Rock Physical | 40 | 100 | 15 | The foe is salt-cured and takes damage every turn. Steel and Water types suffer more. |
| Triple Dive | Water Physical | 30 | 95 | 10 | The user performs a perfectly timed triple dive, splashing the foe. It hits 3 times in a row. |
| Mortal Spin | Poison Physical | 30 | 100 | 15 | A spin attack that frees the user from moves like Bind, Wrap, and Leech Seed. It also poisons foes. |
| Doodle | Normal Status | — | 100 | 10 | The user captures the foe’s essence, giving itself and its ally the foe’s ability. |
| Fillet Away | Normal Status | — | — | 10 | The user sacrifices its HP to sharply raise its Attack, Sp. Atk, and Speed. |
| Kowtow Cleave | Dark Physical | 85 | — | 10 | The user kowtows to lull the foe, then slashes. It never misses. |
| Flower Trick | Grass Physical | 70 | — | 10 | The user throws a rigged bouquet. It never misses and always lands a critical hit. |
| Torch Song | Fire Special | 80 | 100 | 10 | The user blows out raging flames as if singing. It raises the user’s Sp. Atk. |
| Aqua Step | Water Physical | 80 | 100 | 10 | The user toys with the foe using light, fluid steps. It raises the user’s Speed. |
| Raging Bull | Normal Physical | 90 | 100 | 10 | A furious bull’s charge. It also breaks barriers like Light Screen and Reflect. |
| Make It Rain | Steel Special | 120 | 100 | 5 | The user throws a mass of coins. Its Sp. Atk falls, and money is earned after battle. |
| Psyblade | Psychic Physical | 80 | 100 | 15 | The user slashes with an unseen blade. Power is 1.5 times higher on Electric Terrain. |
| Hydro Steam | Water Special | 80 | 100 | 15 | The user blasts boiling water. In harsh sunlight, its power rises 1.5 times instead of falling. |
| Ruination | Dark Special | var. | 90 | 10 | The user summons a ruinous disaster that halves the foe’s HP. |
| Collision Course | Fighting Physical | 100 | 100 | 5 | The user transforms and crashes down in an ancient explosion. It is stronger if super effective. |
| Electro Drift | Electric Special | 100 | 100 | 5 | The user transforms and dashes, zapping the foe with a strange shock. It is stronger if super effective. |
| Shed Tail | Normal Status | — | — | 10 | The user cuts its HP to create a decoy, then switches with a party Pokémon. |
| Chilly Reception | Ice Status | — | — | 10 | The user tells a chillingly bad joke and switches out. It snows for 5 turns. |
| Tidy Up | Normal Status | — | — | 10 | Sweeps away Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and substitutes. Raises Attack and Speed. |
| Snowscape | Ice Status | — | — | 10 | Snow falls for 5 turns, raising the Defense of Ice types. |
| Pounce | Bug Physical | 50 | 100 | 20 | The user pounces on the foe, lowering its Speed. |
| Trailblaze | Grass Physical | 50 | 100 | 20 | The user leaps out of the grass to attack. Its nimble steps raise its Speed. |
| Chilling Water | Water Special | 50 | 100 | 20 | The user splashes the foe with ice-cold water that saps its energy, lowering its Attack. |
| Hyper Drill | Normal Physical | 100 | 100 | 5 | The user spins a pointed body part to pierce the foe, ignoring Protect and Detect. |
| Twin Beam | Psychic Special | 40 | 100 | 10 | The user fires odd beams from both eyes, hitting twice in a row. |
| Rage Fist | Ghost Physical | 50 | 100 | 10 | The user turns its rage into power. The more times it has been hit, the stronger it is. |
| Armor Cannon | Fire Special | 120 | 100 | 5 | The user fires its burning armor as a cannonball. It lowers the user’s Defense and Sp. Def. |
| Bitter Blade | Fire Physical | 90 | 100 | 10 | The user gathers its attachment to this world at its sword tip and slashes. Half the damage heals it. |
| Double Shock | Electric Physical | 120 | 100 | 5 | The user discharges all its electricity for heavy damage. It loses its Electric type. |
| Gigaton Hammer | Steel Physical | 160 | 100 | 5 | The user spins its body with a huge hammer to attack. It can’t be used twice in a row. |
| Comeuppance | Dark Physical | var. | 100 | 10 | The user hits back hard with the damage from the last move that hit it before it moved. |
| Aqua Cutter | Water Physical | 70 | 100 | 20 | The user slices the foe with a blade of pressurized water. It has a high critical-hit ratio. |
| Blazing Torque | Fire Physical | 80 | 100 | 10 | Only the Starmobile can use this. It may burn the foe. |
| Wicked Torque | Dark Physical | 80 | 100 | 10 | Only the Starmobile can use this. It may put the foe to sleep. |
| Noxious Torque | Poison Physical | 100 | 100 | 10 | Only the Starmobile can use this. It may poison the foe. |
| Combat Torque | Fighting Physical | 100 | 100 | 10 | Only the Starmobile can use this. It may paralyze the foe. |
| Magical Torque | Fairy Physical | 100 | 100 | 10 | Only the Starmobile can use this. It may confuse the foe. |
| Blood Moon | Normal Special | 140 | 100 | 5 | The user unleashes full force from a blood-red full moon. It can’t be used twice in a row. |
| Matcha Gotcha | Grass Special | 80 | 90 | 15 | The user fires a cannon of whisked tea. Half the damage dealt restores HP. It may burn the foe. |
| Syrup Bomb | Grass Special | 60 | 85 | 10 | The user bursts sticky syrup on the foe, coating it so that its Speed keeps falling for 3 turns. |
| Ivy Cudgel | Grass Physical | 100 | 100 | 10 | The user strikes with a vine-wrapped club. Its type depends on the mask. High critical-hit ratio. |
| Electro Shot | Electric Special | 130 | 100 | 10 | The user charges up on turn 1, raising Sp. Atk, and fires on turn 2. In rain, it fires at once. |
| Tera Starstorm | Normal Special | 120 | 100 | 5 | The user blasts foes with crystal power. Used by Terapagos in Stellar Form, it hits all foes. |
| Fickle Beam | Dragon Special | 80 | 100 | 5 | The user fires a beam. Sometimes its other heads join in, making it 2 times as strong. |
| Burning Bulwark | Fire Status | — | — | 10 | The user’s scorching fur blocks attacks and burns foes that touch it. |
| Thunderclap | Electric Special | 70 | 100 | 5 | The user strikes first with an electric shock. It fails if the foe isn’t using an attack move. |
| Mighty Cleave | Rock Physical | 95 | 100 | 5 | The user slices the foe with light stored in its head. It hits even through protection. |
| Tachyon Cutter | Steel Special | 50 | — | 10 | The user fires particle blades twice in a row. It never misses. |
| Hard Press | Steel Physical | var. | 100 | 10 | The user crushes the foe with its arms or claws. The more HP the foe has left, the stronger it is. |
| Dragon Cheer | Dragon Status | — | — | 15 | A draconic cheer raises allies’ critical-hit ratio. It works even better on Dragon types. |
| Alluring Voice | Fairy Special | 80 | 100 | 10 | The user attacks with an angelic song. It confuses foes whose stats rose this turn. |
| Temper Flare | Fire Physical | 75 | 100 | 10 | The user attacks in a reckless fit. Its power doubles if the user’s move missed on the previous turn. |
| Supercell Slam | Electric Physical | 100 | 95 | 15 | The user electrifies itself and drops on the foe. If it misses, the user is hurt. |
| Psychic Noise | Psychic Special | 75 | 100 | 10 | Unpleasant sound waves hit the foe. For 2 turns, it can’t heal with moves, abilities, or held items. |
| Upper Hand | Fighting Physical | 65 | 100 | 15 | The user reads the foe and palm-strikes it, making it flinch. Fails unless the foe uses a priority move. |
| Malignant Chain | Poison Special | 100 | 100 | 5 | The user wraps the foe in a chain of poison that eats into it. It may badly poison the foe. |
| Rock Storm | Rock Special | 110 | 70 | 5 | The user whips up a torrent of rocks to attack. It is more accurate in a sandstorm. |