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Abilities

Ability effects, interactions and the Pokemon that have them.

Check an Ability’s effect and the Pokemon that can have it. Normal and Hidden Ability slots are listed separately in the details.

327 entries

NamePokemon with this AbilityEffect / where to find it
Stench10Hits may cause flinching; fewer wild encounters.
Drizzle5Summons 5 turns of rain when it enters battle.
Speed Boost16Its Speed stat is gradually boosted.
Battle Armor16Blocks critical hits. Hurts foes on contact.
Sturdy47It can’t be knocked out in 1 hit from full HP.
Damp12Makes an Aqua Ring. Ups Water, cuts Fire moves.
Limber13Prevents paralysis. Cuts physical damage a little.
Sand Veil27Boosts the Pokémon’s evasion in a sandstorm.
Static28Contact with the Pokémon may cause paralysis.
Volt Absorb16Restores HP if hit by an Electric-type move.
Water Absorb30Restores HP if hit by a Water-type move.
Oblivious17Prevents it from becoming infatuated.
Cloud Nine7Not affected by weather.
Compound Eyes36The Pokémon’s accuracy is boosted.
Insomnia15Prevents the Pokémon from falling asleep.
Color Change2Changes the Pokémon’s type to the foe’s move.
Immunity4Blocks poison, paralysis, burns and freezing.
Flash Fire30Draws in Fire moves: no damage, ups Sp. Atk.
Shield Dust29Blocks the added effects of attacks taken.
Own Tempo27Prevents the Pokémon from becoming confused.
Suction Cups5Negates foes’ moves that force switching out.
Intimidate53Lowers the foe’s Attack when it enters battle.
Shadow Tag9Steps on the foe’s shadow so it can’t flee.
Rough Skin6Inflicts damage to the foe on contact.
Wonder Guard1Only supereffective moves will hit.
Levitate74Gives full immunity to all Ground-type moves.
Effect Spore12Contact may poison, paralyze or cause sleep.
Synchronize18Passes a burn, poison, or paralysis to the foe.
Clear Body21Prevents its stats from being lowered.
Natural Cure21Heals status and some HP when switched out.
Lightning Rod33Draws in Electric moves: no damage, ups Sp. Atk.
Serene Grace20Boosts the likelihood of added effects appearing.
Swift Swim48Sharply boosts Speed in rain.
Chlorophyll40Sharply boosts Speed in sunshine.
Illuminate11Harder to hit. Meets wild Pokémon more often.
Trace6The Pokémon copies the foe’s ability.
Huge Power7Doubles the Pokémon’s Attack stat.
Poison Point17Contact may poison the foe and also hurts it.
Inner Focus44Prevents flinching and blocks Intimidate.
Magma Armor3Prevents freezing. Hurts foes on contact.
Water Veil15Prevents the Pokémon from getting a burn.
Magnet Pull10Prevents Steel-type Pokémon from escaping.
Soundproof18Gives full immunity to all sound-based moves.
Rain Dish13The Pokémon gradually recovers HP in rain.
Sand Stream6Stirs up sand for 5 turns when it enters battle.
Pressure29Foes use more PP. Hits may make foes flinch.
Thick Fat36Ups resistance to Fire- and Ice-type moves.
Early Bird8The Pokémon awakens quickly from sleep.
Flame Body21Contact with the Pokémon may burn the foe.
Run Away35Enables sure getaway from wild Pokémon.
Keen Eye34Prevents the Pokémon from losing accuracy.
Hyper Cutter16Prevents the Attack stat from being lowered.
Pickup25The Pokémon may pick up items after battle.
Truant2Pokémon can’t attack on consecutive turns.
Hustle33Powers up physical moves but lowers accuracy.
Cute Charm16Contact with the Pokémon may cause infatuation.
Plus11Ups Sp. Atk and Speed if a Pokémon has Minus.
Minus8Ups Sp. Atk and Speed if a Pokémon has Plus.
Forecast4Castform transforms with the weather.
Sticky Hold9Prevents the loss of its held item.
Shed Skin28Always heals its own status problems.
Guts22Boosts Attack if there is a status problem.
Marvel Scale3Ups Defense and Sp. Def with a status problem.
Liquid Ooze4Inflicts damage on foes using any draining move.
Overgrow35Powers up Grass-type moves in a pinch.
Blaze32Powers up Fire-type moves in a pinch.
Torrent32Powers up Water-type moves in a pinch.
Swarm30Reduces damage from supereffective attacks.
Rock Head21Protects the Pokémon from recoil damage.
Drought7Summons 5 turns of sun when it enters battle.
Arena Trap3Prevents the foe from fleeing.
Vital Spirit14Prevents the Pokémon from falling asleep.
White Smoke5Prevents its stats from being lowered.
Pure Power3Doubles the Pokémon’s Attack stat.
Shell Armor31Blocks critical hits and cuts physical damage.
Air Lock1Eliminates the effects of weather.
Tangled Feet6Raises evasion if the Pokémon is confused.
Motor Drive7Raises Speed if hit by an Electric-type move.
Rivalry14Ups Attack vs. same sex; lowers it vs. the other.
Steadfast12Sharply raises Speed each time it flinches.
Snow Cloak13Raises evasion in hail.
Gluttony38Eats its Berry once HP falls to half or below.
Anger Point11Maxes Attack upon taking a critical hit.
Unburden14Sharply raises Speed if its held item is lost.
Heatproof5Weakens the power of Fire-type moves.
Simple13Doubles the effect of its stat changes.
Dry Skin7Reduces HP if it is hot. Rain restores HP.
Download8Ups Attack or Sp. Atk to suit the foe’s defenses.
Iron Fist25Boosts the power of punching moves.
Poison Heal3Restores HP if the Pokémon is poisoned.
Adaptability25Sharply powers up moves of the same type.
Skill Link12Increases the frequency of multi-strike moves.
Hydration25In rain, heals status and restores HP each turn.
Solar Power10Boosts Sp. Atk, but lowers HP in sunshine.
Quick Feet13Ups Attack and Speed with a status problem.
Normalize3All the Pokémon’s moves become the Normal type.
Sniper18Ups critical-hit ratio and critical-hit power.
Magic Guard13The Pokémon only takes damage from attacks.
No Guard13Ensures both Pokémon’s and foe’s attacks land.
Stall2The Pokémon moves after even slower foes.
Technician33Powers up the Pokémon’s weaker moves.
Leaf Guard19Sun: no status; allies’ Defense, Sp. Atk rise.
Klutz10The Pokémon can’t use any held items.
Mold Breaker27Moves can be used regardless of abilities.
Super Luck9Heightens the critical- hit ratios of moves.
Aftermath11Damages the foe landing the finishing hit.
Anticipation12Senses the foe’s dangerous moves.
Forewarn4Determines what moves the foe has.
Unaware16Ignores any stat changes of the foe.
Tinted Lens13Powers up “not very effective” moves.
Filter14Reduces damage from supereffective attacks.
Slow Start2Temporarily lowers Attack and Speed.
Scrappy15Enables moves to hit Ghost-type foes.
Storm Drain15Draws in Water moves: no damage, ups Sp. Atk.
Ice Body19The Pokémon regains HP in hail.
Solid Rock14Reduces damage from supereffective attacks.
Snow Warning12Summons 5 turns of hail when it enters battle.
Honey Gather4The Pokémon may gather Honey from somewhere.
Frisk33The Pokémon can check the foe’s held item.
Reckless13Powers up moves that have recoil damage.
Multitype18Changes type to match the held Plate.
Flower Gift5Powers up it and its allies when it is sunny.
Bad Dreams2Reduces a sleeping foe’s HP.
Pickpocket14Steals the item of a foe that makes contact.
Sheer Force37Moves lose added effects but gain power.
Contrary14Reverses any stat changes.
Unnerve14Unnerves foes so they can’t eat Berries.
Defiant20Sharply ups Attack when its stats are lowered.
Defeatist2Attack and Sp. Atk drop when HP is below half.
Cursed Body10May disable foes’ moves. Ups Ghost moves a bit.
Healer14Heals the status problems of its allies.
Friend Guard29Reduces damage taken by its allies.
Weak Armor25Physical hits cut Defense but sharply up Speed.
Heavy Metal8Doubles the Pokémon’s weight.
Light Metal6Halves the Pokémon’s weight.
Multiscale3Takes less damage when its HP is full.
Toxic Boost1Powers up physical moves when poisoned.
Flare Boost4Powers up special moves when burned.
Harvest9Can regrow a used Berry again and again.
Telepathy21Dodges allies’ attacks. Ups Psychic moves a bit.
Moody14Sharply raises one stat and lowers another.
Overcoat25Immune to sandstorms and powder moves.
Poison Touch8Contact with the Pokémon may poison the foe.
Regenerator35Restores half its HP when it’s switched out.
Big Pecks8Protects its Defense from being lowered.
Sand Rush15Boosts Speed in a sandstorm.
Wonder Skin8Status moves tend to miss it. Ups Sp. Def.
Analytic9Powers up its move if it moves last.
Illusion2Poses as the last Pokémon in the party.
Imposter2Transforms into the foe it is facing.
Infiltrator21Hits through barriers and substitutes.
Mummy2Turns foes that touch it into mummies.
Moxie14Raises Attack when it knocks out a foe.
Justified9Raises Attack when hit by a Dark-type move.
Rattled14Ups Speed when hit by a Dark, Ghost or Bug move.
Magic Bounce15Reflects status moves back at the foe.
Sap Sipper29Immune to Grass moves, which raise its Attack.
Prankster28Its status moves go first.
Sand Force19Ups Rock, Ground, Steel moves in a sandstorm.
Iron Barbs3Its iron barbs hurt foes that touch it.
Zen Mode4Changes form when HP drops to half or below.
Victory Star1Raises the accuracy of it and its allies.
Turboblaze3Its moves ignore the foe’s abilities.
Teravolt3Its moves ignore the foe’s abilities.
Aroma Veil64Shields it and its allies from mental attacks.
Flower Veil18Its whole team is immune to status problems.
Cheek Pouch7Restores HP whenever it eats any Berry.
Protean9Changes type to match the move it uses.
Fur Coat15Halves damage from physical moves.
Magician6Steals the item of a foe it hits with a move.
Bulletproof10Protects it from ball and bomb moves.
Competitive16Sharply ups Sp. Atk when its stats are lowered.
Strong Jaw17Powers up biting moves.
Refrigerate7Turns Normal moves into stronger Ice moves.
Sweet Veil64Prevents sleep for its whole team.
Stance Change2Attacking: Blade Forme; King’s Shield: Shield.
Gale Wings8Its Flying-type moves go first.
Mega Launcher5Powers up pulse and cannon moves.
Grass Pelt2Boosts Defense on Grassy Terrain.
Symbiosis13Passes its item to an ally that used up its own.
Tough Claws16Powers up physical moves.
Pixilate8Turns Normal moves into stronger Fairy moves.
Gooey6Lowers the Speed of foes that hit it with contact.
Aerilate9Turns Normal moves into stronger Flying moves.
Parental Bond2Parent and child attack twice in total.
Dark Aura1Powers up all Dark-type moves on the field.
Fairy Aura3Powers up all Fairy-type moves on the field.
Aura Break2Reverses aura effects, weakening those moves.
Primordial Sea2Sets weather that blocks Fire-type attacks.
Desolate Land2Sets weather that blocks Water-type attacks.
Delta Stream2Makes winds that remove Flying-type weaknesses.
Stamina4Raises Defense when hit.
Wimp Out1Panics and flees back to the party at half HP.
Emergency Exit1Retreats to the party at half HP to avoid danger.
Water Compaction2Sharply raises Defense when hit by a Water move.
Merciless8Always lands critical hits on poisoned foes.
Shields Down8Shell breaks at half HP, turning it aggressive.
Stakeout8Deals 2x damage to a foe that just switched in.
Water Bubble6Weakens Fire moves on it and prevents burns.
Steelworker1Powers up Steel-type moves.
Berserk3Ups Sp. Atk when a hit drops its HP to half.
Slush Rush16Boosts Speed in hail.
Long Reach3Uses all its moves without making contact.
Liquid Voice3All its sound moves become Water type.
Triage2Its healing moves go first.
Galvanize6Turns Normal moves into stronger Electric moves.
Surge Surfer4Doubles Speed on Electric Terrain.
Schooling2High HP: schools, grows strong. Low HP: splits.
Disguise2Its disguise covers it and blocks 1 attack.
Battle Bond0KOs make Ash-Greninja, powering Water Shuriken.
Power Construct4At half HP, its Cells rally to its aid.
Corrosion6Can poison Steel/Poison; Poison beats Steel.
Comatose1Always half asleep; it never wakes up.
Queenly Majesty2Foes can’t use first-strike moves.
Innards Out3When KO’d, deals damage equal to its remaining HP.
Dancer4Copies any dance move right after it’s used.
Battery4Powers up allies’ special moves.
Fluffy7Halves contact damage, but Fire hurts it more.
Dazzling1Dazzles foes: they can’t use first-strike moves.
Soul-Heart2Ups Sp. Atk each time a Pokémon faints.
Tangling Hair2Lowers the Speed of foes that hit it with contact.
Receiver1Takes on the ability of a fainted ally.
Power of Alchemy2Takes on the ability of a fainted ally.
Beast Boost11KOing a foe raises its highest stat.
RKS System18Changes type to match the Memory it holds.
Electric Surge6Sets Electric Terrain when it enters battle.
Psychic Surge14Sets Psychic Terrain when it enters battle.
Misty Surge9Sets Misty Terrain when it enters battle.
Grassy Surge15Sets Grassy Terrain when it enters battle.
Full Metal Body1Foes’ moves and abilities can’t lower its stats.
Shadow Shield1Takes less damage when its HP is full.
Prism Armor3Weakens supereffective attacks against it.
Neuroforce2Its supereffective hits get even stronger.
Intrepid Sword2Raises Attack when it enters battle.
Dauntless Shield2Raises Defense when it enters battle.
Libero4Changes type to match the move it uses.
Ball Fetch1Itemless: fetches the first failed Poké Ball.
Cotton Down2Hit: scatters cotton to cut all others’ Speed.
Propeller Tail2Ignores moves/abilities that draw in attacks.
Mirror Armor2Bounces back stat drops aimed at it.
Gulp Missile3Surf or Dive nets prey; it spits it when hit.
Stalwart4Ignores moves/abilities that draw in attacks.
Steam Engine4Water or Fire hits hugely raise its Speed.
Punk Rock5Ups sound moves; halves sound damage taken.
Sand Spit3Whips up a sandstorm when hit.
Ice Scales2Halves damage from special attacks.
Ripen4Ripens Berries, doubling their effect.
Ice Face2Its ice takes a physical hit. Hail restores it.
Power Spot6Powers up allies’ moves.
Mimicry1Changes type to match the terrain.
Screen Cleaner1Removes all screens and Aurora Veil on entry.
Steely Spirit2Powers up its side’s Steel-type moves.
Perish Body0Contact hits give both sides Perish Song.
Wandering Spirit2Swaps abilities with a foe that makes contact.
Gorilla Tactics2Ups Attack but locks it into its first move.
Neutralizing Gas3Nullifies the abilities of all Pokémon.
Pastel Veil2Prevents poison for it and its allies.
Hunger Switch2Swaps its full and hungry patterns every turn.
Quick Draw3Sometimes moves before the foe.
Unseen Fist8Contact moves go through Protect.
Curious Medicine1On entry, shell medicine resets allies’ stats.
Transistor1Powers up Electric-type moves.
Dragon’s Maw2Powers up Dragon-type moves.
Chilling Neigh1KOs make it neigh icily and raise its Attack.
Grim Neigh1KOs make it neigh eerily and raise its Sp. Atk.
As One (Unnerve + Chilling Neigh)0Has both Unnerve and Chilling Neigh.
As One (Unnerve + Grim Neigh)2Has both Unnerve and Grim Neigh.
Lingering Aroma1Foes that touch it catch a lingering smell.
Seed Sower1Turns the ground into Grassy Terrain when hit.
Thermal Exchange3Fire hits up its Attack; it can’t be burned.
Anger Shell1Half HP: defenses fall, attacks and Speed rise.
Purifying Salt3Salt blocks status; Ghost damage is halved.
Well-Baked Body1Fire moves do no damage and sharply up Defense.
Wind Rider3Takes no damage from wind moves or Tailwind.
Guard Dog2Intimidate raises Attack. Blocks forced switching.
Rocky Payload3Powers up Rock-type moves.
Wind Power2Becomes charged when hit by a wind move.
Zero to Hero2Becomes Hero Form after returning to the party.
Commander3On entry, hops into ally Dondozo to give orders.
Electromorphosis1Becomes charged when it takes damage.
Protosynthesis9Top stat up with Booster Energy or sunshine.
Quark Drive9Top stat up with Booster Energy/Electric Terrain.
Good as Gold1Its rustproof gold body blocks status moves.
Vessel of Ruin1Its ruinous vessel cuts all others’ Sp. Atk.
Sword of Ruin1Its ruinous sword cuts all others’ Defense.
Tablets of Ruin1Its ruinous tablets cut all others’ Attack.
Beads of Ruin1Its ruinous beads cut all others’ Sp. Def.
Orichalcum Pulse1Sun on entry; ancient pulse ups Attack in sun.
Hadron Engine1Sets Electric Terrain on entry, which ups Sp. Atk.
Opportunist1Copies any stat boosts the foe gets.
Cud Chew3Eats a used Berry again at the next turn’s end.
Sharpness7Powers up slicing moves.
Supreme Overlord0On entry, ups Attack and Sp. Atk per fainted ally.
Costar1Copies an ally’s stat changes on entry.
Toxic Debris2Physical hits make it scatter Toxic Spikes.
Armor Tail1Blocks first-strike moves against its side.
Earth Eater2Ground moves heal it instead of hurting it.
Mycelium Might2Status moves go last but ignore foes’ abilities.
Hospitality2Heals allies a little HP when it enters battle.
Mind’s Eye1Normal/Fighting moves hit Ghosts; ignores evasion.
Embody Aspect (Teal Mask)1Its Teal Mask shines, raising Speed.
Embody Aspect (Hearthflame Mask)1Its Hearthflame Mask shines, raising Attack.
Embody Aspect (Wellspring Mask)1Its Wellspring Mask shines, raising Sp. Def.
Embody Aspect (Cornerstone Mask)1Its Cornerstone Mask shines, raising Defense.
Toxic Chain3Its toxic chain may badly poison foes it hits.
Supersweet Syrup0On first entry, its syrup lowers foes’ evasion.
Tera Shift1Absorbs energy on entry to take Terastal Form.
Tera Shell1At full HP, all hits on it are not very effective.
Teraform Zero1Stellar Terapagos erases weather and terrain.
Poison Puppeteer1Pecharunt’s poison also confuses its foes.
Blazing Awe1Foes’ Attack -1 stage. Draws Fire to up Sp. Atk.
Mega Claws1Ups Attack by 30%; Attack can’t be lowered.
Wildfire1Summons harsh sun, which hurts non-Fire Pokémon.
Aurora Shine1Raises Aurora Veil around the field.
Thunder Roar1Sets Electric Terrain; first-strike moves fail.
Concentrate8Somewhat raises accuracy.
Burning Skin4Turns Normal moves into stronger Fire moves.
Azure Skin4Turns Normal moves into stronger Water moves.
Grass Skin8Turns Normal moves into stronger Grass moves.
Dark Skin6Turns Normal moves into stronger Dark moves.
Mega Sol1Uses moves as if in harsh sunlight.
Flame Mane3Powers up Fire-type moves.
Ninja Bond1Unaffected by the foe’s status moves.
Dragonize1Turns Normal moves into stronger Dragon moves.
Mystic Dance3Somewhat raises accuracy.
Desert Hawk1Sandstorm: sharply ups Speed and ups Attack.
Unnamed ability #327Unnamed in game1Statused allies: 1/4 less damage, heal 1/4 a turn.

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