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Abilities
Ability effects, interactions and the Pokemon that have them.
Content reviewed
Check an Ability’s effect and the Pokemon that can have it. Normal and Hidden Ability slots are listed separately in the details.
327 entries
| Name | Pokemon with this Ability | Effect / where to find it |
|---|---|---|
| Stench | 10 | Hits may cause flinching; fewer wild encounters. |
| Drizzle | 5 | Summons 5 turns of rain when it enters battle. |
| Speed Boost | 16 | Its Speed stat is gradually boosted. |
| Battle Armor | 16 | Blocks critical hits. Hurts foes on contact. |
| Sturdy | 47 | It can’t be knocked out in 1 hit from full HP. |
| Damp | 12 | Makes an Aqua Ring. Ups Water, cuts Fire moves. |
| Limber | 13 | Prevents paralysis. Cuts physical damage a little. |
| Sand Veil | 27 | Boosts the Pokémon’s evasion in a sandstorm. |
| Static | 28 | Contact with the Pokémon may cause paralysis. |
| Volt Absorb | 16 | Restores HP if hit by an Electric-type move. |
| Water Absorb | 30 | Restores HP if hit by a Water-type move. |
| Oblivious | 17 | Prevents it from becoming infatuated. |
| Cloud Nine | 7 | Not affected by weather. |
| Compound Eyes | 36 | The Pokémon’s accuracy is boosted. |
| Insomnia | 15 | Prevents the Pokémon from falling asleep. |
| Color Change | 2 | Changes the Pokémon’s type to the foe’s move. |
| Immunity | 4 | Blocks poison, paralysis, burns and freezing. |
| Flash Fire | 30 | Draws in Fire moves: no damage, ups Sp. Atk. |
| Shield Dust | 29 | Blocks the added effects of attacks taken. |
| Own Tempo | 27 | Prevents the Pokémon from becoming confused. |
| Suction Cups | 5 | Negates foes’ moves that force switching out. |
| Intimidate | 53 | Lowers the foe’s Attack when it enters battle. |
| Shadow Tag | 9 | Steps on the foe’s shadow so it can’t flee. |
| Rough Skin | 6 | Inflicts damage to the foe on contact. |
| Wonder Guard | 1 | Only supereffective moves will hit. |
| Levitate | 74 | Gives full immunity to all Ground-type moves. |
| Effect Spore | 12 | Contact may poison, paralyze or cause sleep. |
| Synchronize | 18 | Passes a burn, poison, or paralysis to the foe. |
| Clear Body | 21 | Prevents its stats from being lowered. |
| Natural Cure | 21 | Heals status and some HP when switched out. |
| Lightning Rod | 33 | Draws in Electric moves: no damage, ups Sp. Atk. |
| Serene Grace | 20 | Boosts the likelihood of added effects appearing. |
| Swift Swim | 48 | Sharply boosts Speed in rain. |
| Chlorophyll | 40 | Sharply boosts Speed in sunshine. |
| Illuminate | 11 | Harder to hit. Meets wild Pokémon more often. |
| Trace | 6 | The Pokémon copies the foe’s ability. |
| Huge Power | 7 | Doubles the Pokémon’s Attack stat. |
| Poison Point | 17 | Contact may poison the foe and also hurts it. |
| Inner Focus | 44 | Prevents flinching and blocks Intimidate. |
| Magma Armor | 3 | Prevents freezing. Hurts foes on contact. |
| Water Veil | 15 | Prevents the Pokémon from getting a burn. |
| Magnet Pull | 10 | Prevents Steel-type Pokémon from escaping. |
| Soundproof | 18 | Gives full immunity to all sound-based moves. |
| Rain Dish | 13 | The Pokémon gradually recovers HP in rain. |
| Sand Stream | 6 | Stirs up sand for 5 turns when it enters battle. |
| Pressure | 29 | Foes use more PP. Hits may make foes flinch. |
| Thick Fat | 36 | Ups resistance to Fire- and Ice-type moves. |
| Early Bird | 8 | The Pokémon awakens quickly from sleep. |
| Flame Body | 21 | Contact with the Pokémon may burn the foe. |
| Run Away | 35 | Enables sure getaway from wild Pokémon. |
| Keen Eye | 34 | Prevents the Pokémon from losing accuracy. |
| Hyper Cutter | 16 | Prevents the Attack stat from being lowered. |
| Pickup | 25 | The Pokémon may pick up items after battle. |
| Truant | 2 | Pokémon can’t attack on consecutive turns. |
| Hustle | 33 | Powers up physical moves but lowers accuracy. |
| Cute Charm | 16 | Contact with the Pokémon may cause infatuation. |
| Plus | 11 | Ups Sp. Atk and Speed if a Pokémon has Minus. |
| Minus | 8 | Ups Sp. Atk and Speed if a Pokémon has Plus. |
| Forecast | 4 | Castform transforms with the weather. |
| Sticky Hold | 9 | Prevents the loss of its held item. |
| Shed Skin | 28 | Always heals its own status problems. |
| Guts | 22 | Boosts Attack if there is a status problem. |
| Marvel Scale | 3 | Ups Defense and Sp. Def with a status problem. |
| Liquid Ooze | 4 | Inflicts damage on foes using any draining move. |
| Overgrow | 35 | Powers up Grass-type moves in a pinch. |
| Blaze | 32 | Powers up Fire-type moves in a pinch. |
| Torrent | 32 | Powers up Water-type moves in a pinch. |
| Swarm | 30 | Reduces damage from supereffective attacks. |
| Rock Head | 21 | Protects the Pokémon from recoil damage. |
| Drought | 7 | Summons 5 turns of sun when it enters battle. |
| Arena Trap | 3 | Prevents the foe from fleeing. |
| Vital Spirit | 14 | Prevents the Pokémon from falling asleep. |
| White Smoke | 5 | Prevents its stats from being lowered. |
| Pure Power | 3 | Doubles the Pokémon’s Attack stat. |
| Shell Armor | 31 | Blocks critical hits and cuts physical damage. |
| Air Lock | 1 | Eliminates the effects of weather. |
| Tangled Feet | 6 | Raises evasion if the Pokémon is confused. |
| Motor Drive | 7 | Raises Speed if hit by an Electric-type move. |
| Rivalry | 14 | Ups Attack vs. same sex; lowers it vs. the other. |
| Steadfast | 12 | Sharply raises Speed each time it flinches. |
| Snow Cloak | 13 | Raises evasion in hail. |
| Gluttony | 38 | Eats its Berry once HP falls to half or below. |
| Anger Point | 11 | Maxes Attack upon taking a critical hit. |
| Unburden | 14 | Sharply raises Speed if its held item is lost. |
| Heatproof | 5 | Weakens the power of Fire-type moves. |
| Simple | 13 | Doubles the effect of its stat changes. |
| Dry Skin | 7 | Reduces HP if it is hot. Rain restores HP. |
| Download | 8 | Ups Attack or Sp. Atk to suit the foe’s defenses. |
| Iron Fist | 25 | Boosts the power of punching moves. |
| Poison Heal | 3 | Restores HP if the Pokémon is poisoned. |
| Adaptability | 25 | Sharply powers up moves of the same type. |
| Skill Link | 12 | Increases the frequency of multi-strike moves. |
| Hydration | 25 | In rain, heals status and restores HP each turn. |
| Solar Power | 10 | Boosts Sp. Atk, but lowers HP in sunshine. |
| Quick Feet | 13 | Ups Attack and Speed with a status problem. |
| Normalize | 3 | All the Pokémon’s moves become the Normal type. |
| Sniper | 18 | Ups critical-hit ratio and critical-hit power. |
| Magic Guard | 13 | The Pokémon only takes damage from attacks. |
| No Guard | 13 | Ensures both Pokémon’s and foe’s attacks land. |
| Stall | 2 | The Pokémon moves after even slower foes. |
| Technician | 33 | Powers up the Pokémon’s weaker moves. |
| Leaf Guard | 19 | Sun: no status; allies’ Defense, Sp. Atk rise. |
| Klutz | 10 | The Pokémon can’t use any held items. |
| Mold Breaker | 27 | Moves can be used regardless of abilities. |
| Super Luck | 9 | Heightens the critical- hit ratios of moves. |
| Aftermath | 11 | Damages the foe landing the finishing hit. |
| Anticipation | 12 | Senses the foe’s dangerous moves. |
| Forewarn | 4 | Determines what moves the foe has. |
| Unaware | 16 | Ignores any stat changes of the foe. |
| Tinted Lens | 13 | Powers up “not very effective” moves. |
| Filter | 14 | Reduces damage from supereffective attacks. |
| Slow Start | 2 | Temporarily lowers Attack and Speed. |
| Scrappy | 15 | Enables moves to hit Ghost-type foes. |
| Storm Drain | 15 | Draws in Water moves: no damage, ups Sp. Atk. |
| Ice Body | 19 | The Pokémon regains HP in hail. |
| Solid Rock | 14 | Reduces damage from supereffective attacks. |
| Snow Warning | 12 | Summons 5 turns of hail when it enters battle. |
| Honey Gather | 4 | The Pokémon may gather Honey from somewhere. |
| Frisk | 33 | The Pokémon can check the foe’s held item. |
| Reckless | 13 | Powers up moves that have recoil damage. |
| Multitype | 18 | Changes type to match the held Plate. |
| Flower Gift | 5 | Powers up it and its allies when it is sunny. |
| Bad Dreams | 2 | Reduces a sleeping foe’s HP. |
| Pickpocket | 14 | Steals the item of a foe that makes contact. |
| Sheer Force | 37 | Moves lose added effects but gain power. |
| Contrary | 14 | Reverses any stat changes. |
| Unnerve | 14 | Unnerves foes so they can’t eat Berries. |
| Defiant | 20 | Sharply ups Attack when its stats are lowered. |
| Defeatist | 2 | Attack and Sp. Atk drop when HP is below half. |
| Cursed Body | 10 | May disable foes’ moves. Ups Ghost moves a bit. |
| Healer | 14 | Heals the status problems of its allies. |
| Friend Guard | 29 | Reduces damage taken by its allies. |
| Weak Armor | 25 | Physical hits cut Defense but sharply up Speed. |
| Heavy Metal | 8 | Doubles the Pokémon’s weight. |
| Light Metal | 6 | Halves the Pokémon’s weight. |
| Multiscale | 3 | Takes less damage when its HP is full. |
| Toxic Boost | 1 | Powers up physical moves when poisoned. |
| Flare Boost | 4 | Powers up special moves when burned. |
| Harvest | 9 | Can regrow a used Berry again and again. |
| Telepathy | 21 | Dodges allies’ attacks. Ups Psychic moves a bit. |
| Moody | 14 | Sharply raises one stat and lowers another. |
| Overcoat | 25 | Immune to sandstorms and powder moves. |
| Poison Touch | 8 | Contact with the Pokémon may poison the foe. |
| Regenerator | 35 | Restores half its HP when it’s switched out. |
| Big Pecks | 8 | Protects its Defense from being lowered. |
| Sand Rush | 15 | Boosts Speed in a sandstorm. |
| Wonder Skin | 8 | Status moves tend to miss it. Ups Sp. Def. |
| Analytic | 9 | Powers up its move if it moves last. |
| Illusion | 2 | Poses as the last Pokémon in the party. |
| Imposter | 2 | Transforms into the foe it is facing. |
| Infiltrator | 21 | Hits through barriers and substitutes. |
| Mummy | 2 | Turns foes that touch it into mummies. |
| Moxie | 14 | Raises Attack when it knocks out a foe. |
| Justified | 9 | Raises Attack when hit by a Dark-type move. |
| Rattled | 14 | Ups Speed when hit by a Dark, Ghost or Bug move. |
| Magic Bounce | 15 | Reflects status moves back at the foe. |
| Sap Sipper | 29 | Immune to Grass moves, which raise its Attack. |
| Prankster | 28 | Its status moves go first. |
| Sand Force | 19 | Ups Rock, Ground, Steel moves in a sandstorm. |
| Iron Barbs | 3 | Its iron barbs hurt foes that touch it. |
| Zen Mode | 4 | Changes form when HP drops to half or below. |
| Victory Star | 1 | Raises the accuracy of it and its allies. |
| Turboblaze | 3 | Its moves ignore the foe’s abilities. |
| Teravolt | 3 | Its moves ignore the foe’s abilities. |
| Aroma Veil | 64 | Shields it and its allies from mental attacks. |
| Flower Veil | 18 | Its whole team is immune to status problems. |
| Cheek Pouch | 7 | Restores HP whenever it eats any Berry. |
| Protean | 9 | Changes type to match the move it uses. |
| Fur Coat | 15 | Halves damage from physical moves. |
| Magician | 6 | Steals the item of a foe it hits with a move. |
| Bulletproof | 10 | Protects it from ball and bomb moves. |
| Competitive | 16 | Sharply ups Sp. Atk when its stats are lowered. |
| Strong Jaw | 17 | Powers up biting moves. |
| Refrigerate | 7 | Turns Normal moves into stronger Ice moves. |
| Sweet Veil | 64 | Prevents sleep for its whole team. |
| Stance Change | 2 | Attacking: Blade Forme; King’s Shield: Shield. |
| Gale Wings | 8 | Its Flying-type moves go first. |
| Mega Launcher | 5 | Powers up pulse and cannon moves. |
| Grass Pelt | 2 | Boosts Defense on Grassy Terrain. |
| Symbiosis | 13 | Passes its item to an ally that used up its own. |
| Tough Claws | 16 | Powers up physical moves. |
| Pixilate | 8 | Turns Normal moves into stronger Fairy moves. |
| Gooey | 6 | Lowers the Speed of foes that hit it with contact. |
| Aerilate | 9 | Turns Normal moves into stronger Flying moves. |
| Parental Bond | 2 | Parent and child attack twice in total. |
| Dark Aura | 1 | Powers up all Dark-type moves on the field. |
| Fairy Aura | 3 | Powers up all Fairy-type moves on the field. |
| Aura Break | 2 | Reverses aura effects, weakening those moves. |
| Primordial Sea | 2 | Sets weather that blocks Fire-type attacks. |
| Desolate Land | 2 | Sets weather that blocks Water-type attacks. |
| Delta Stream | 2 | Makes winds that remove Flying-type weaknesses. |
| Stamina | 4 | Raises Defense when hit. |
| Wimp Out | 1 | Panics and flees back to the party at half HP. |
| Emergency Exit | 1 | Retreats to the party at half HP to avoid danger. |
| Water Compaction | 2 | Sharply raises Defense when hit by a Water move. |
| Merciless | 8 | Always lands critical hits on poisoned foes. |
| Shields Down | 8 | Shell breaks at half HP, turning it aggressive. |
| Stakeout | 8 | Deals 2x damage to a foe that just switched in. |
| Water Bubble | 6 | Weakens Fire moves on it and prevents burns. |
| Steelworker | 1 | Powers up Steel-type moves. |
| Berserk | 3 | Ups Sp. Atk when a hit drops its HP to half. |
| Slush Rush | 16 | Boosts Speed in hail. |
| Long Reach | 3 | Uses all its moves without making contact. |
| Liquid Voice | 3 | All its sound moves become Water type. |
| Triage | 2 | Its healing moves go first. |
| Galvanize | 6 | Turns Normal moves into stronger Electric moves. |
| Surge Surfer | 4 | Doubles Speed on Electric Terrain. |
| Schooling | 2 | High HP: schools, grows strong. Low HP: splits. |
| Disguise | 2 | Its disguise covers it and blocks 1 attack. |
| Battle Bond | 0 | KOs make Ash-Greninja, powering Water Shuriken. |
| Power Construct | 4 | At half HP, its Cells rally to its aid. |
| Corrosion | 6 | Can poison Steel/Poison; Poison beats Steel. |
| Comatose | 1 | Always half asleep; it never wakes up. |
| Queenly Majesty | 2 | Foes can’t use first-strike moves. |
| Innards Out | 3 | When KO’d, deals damage equal to its remaining HP. |
| Dancer | 4 | Copies any dance move right after it’s used. |
| Battery | 4 | Powers up allies’ special moves. |
| Fluffy | 7 | Halves contact damage, but Fire hurts it more. |
| Dazzling | 1 | Dazzles foes: they can’t use first-strike moves. |
| Soul-Heart | 2 | Ups Sp. Atk each time a Pokémon faints. |
| Tangling Hair | 2 | Lowers the Speed of foes that hit it with contact. |
| Receiver | 1 | Takes on the ability of a fainted ally. |
| Power of Alchemy | 2 | Takes on the ability of a fainted ally. |
| Beast Boost | 11 | KOing a foe raises its highest stat. |
| RKS System | 18 | Changes type to match the Memory it holds. |
| Electric Surge | 6 | Sets Electric Terrain when it enters battle. |
| Psychic Surge | 14 | Sets Psychic Terrain when it enters battle. |
| Misty Surge | 9 | Sets Misty Terrain when it enters battle. |
| Grassy Surge | 15 | Sets Grassy Terrain when it enters battle. |
| Full Metal Body | 1 | Foes’ moves and abilities can’t lower its stats. |
| Shadow Shield | 1 | Takes less damage when its HP is full. |
| Prism Armor | 3 | Weakens supereffective attacks against it. |
| Neuroforce | 2 | Its supereffective hits get even stronger. |
| Intrepid Sword | 2 | Raises Attack when it enters battle. |
| Dauntless Shield | 2 | Raises Defense when it enters battle. |
| Libero | 4 | Changes type to match the move it uses. |
| Ball Fetch | 1 | Itemless: fetches the first failed Poké Ball. |
| Cotton Down | 2 | Hit: scatters cotton to cut all others’ Speed. |
| Propeller Tail | 2 | Ignores moves/abilities that draw in attacks. |
| Mirror Armor | 2 | Bounces back stat drops aimed at it. |
| Gulp Missile | 3 | Surf or Dive nets prey; it spits it when hit. |
| Stalwart | 4 | Ignores moves/abilities that draw in attacks. |
| Steam Engine | 4 | Water or Fire hits hugely raise its Speed. |
| Punk Rock | 5 | Ups sound moves; halves sound damage taken. |
| Sand Spit | 3 | Whips up a sandstorm when hit. |
| Ice Scales | 2 | Halves damage from special attacks. |
| Ripen | 4 | Ripens Berries, doubling their effect. |
| Ice Face | 2 | Its ice takes a physical hit. Hail restores it. |
| Power Spot | 6 | Powers up allies’ moves. |
| Mimicry | 1 | Changes type to match the terrain. |
| Screen Cleaner | 1 | Removes all screens and Aurora Veil on entry. |
| Steely Spirit | 2 | Powers up its side’s Steel-type moves. |
| Perish Body | 0 | Contact hits give both sides Perish Song. |
| Wandering Spirit | 2 | Swaps abilities with a foe that makes contact. |
| Gorilla Tactics | 2 | Ups Attack but locks it into its first move. |
| Neutralizing Gas | 3 | Nullifies the abilities of all Pokémon. |
| Pastel Veil | 2 | Prevents poison for it and its allies. |
| Hunger Switch | 2 | Swaps its full and hungry patterns every turn. |
| Quick Draw | 3 | Sometimes moves before the foe. |
| Unseen Fist | 8 | Contact moves go through Protect. |
| Curious Medicine | 1 | On entry, shell medicine resets allies’ stats. |
| Transistor | 1 | Powers up Electric-type moves. |
| Dragon’s Maw | 2 | Powers up Dragon-type moves. |
| Chilling Neigh | 1 | KOs make it neigh icily and raise its Attack. |
| Grim Neigh | 1 | KOs make it neigh eerily and raise its Sp. Atk. |
| As One (Unnerve + Chilling Neigh) | 0 | Has both Unnerve and Chilling Neigh. |
| As One (Unnerve + Grim Neigh) | 2 | Has both Unnerve and Grim Neigh. |
| Lingering Aroma | 1 | Foes that touch it catch a lingering smell. |
| Seed Sower | 1 | Turns the ground into Grassy Terrain when hit. |
| Thermal Exchange | 3 | Fire hits up its Attack; it can’t be burned. |
| Anger Shell | 1 | Half HP: defenses fall, attacks and Speed rise. |
| Purifying Salt | 3 | Salt blocks status; Ghost damage is halved. |
| Well-Baked Body | 1 | Fire moves do no damage and sharply up Defense. |
| Wind Rider | 3 | Takes no damage from wind moves or Tailwind. |
| Guard Dog | 2 | Intimidate raises Attack. Blocks forced switching. |
| Rocky Payload | 3 | Powers up Rock-type moves. |
| Wind Power | 2 | Becomes charged when hit by a wind move. |
| Zero to Hero | 2 | Becomes Hero Form after returning to the party. |
| Commander | 3 | On entry, hops into ally Dondozo to give orders. |
| Electromorphosis | 1 | Becomes charged when it takes damage. |
| Protosynthesis | 9 | Top stat up with Booster Energy or sunshine. |
| Quark Drive | 9 | Top stat up with Booster Energy/Electric Terrain. |
| Good as Gold | 1 | Its rustproof gold body blocks status moves. |
| Vessel of Ruin | 1 | Its ruinous vessel cuts all others’ Sp. Atk. |
| Sword of Ruin | 1 | Its ruinous sword cuts all others’ Defense. |
| Tablets of Ruin | 1 | Its ruinous tablets cut all others’ Attack. |
| Beads of Ruin | 1 | Its ruinous beads cut all others’ Sp. Def. |
| Orichalcum Pulse | 1 | Sun on entry; ancient pulse ups Attack in sun. |
| Hadron Engine | 1 | Sets Electric Terrain on entry, which ups Sp. Atk. |
| Opportunist | 1 | Copies any stat boosts the foe gets. |
| Cud Chew | 3 | Eats a used Berry again at the next turn’s end. |
| Sharpness | 7 | Powers up slicing moves. |
| Supreme Overlord | 0 | On entry, ups Attack and Sp. Atk per fainted ally. |
| Costar | 1 | Copies an ally’s stat changes on entry. |
| Toxic Debris | 2 | Physical hits make it scatter Toxic Spikes. |
| Armor Tail | 1 | Blocks first-strike moves against its side. |
| Earth Eater | 2 | Ground moves heal it instead of hurting it. |
| Mycelium Might | 2 | Status moves go last but ignore foes’ abilities. |
| Hospitality | 2 | Heals allies a little HP when it enters battle. |
| Mind’s Eye | 1 | Normal/Fighting moves hit Ghosts; ignores evasion. |
| Embody Aspect (Teal Mask) | 1 | Its Teal Mask shines, raising Speed. |
| Embody Aspect (Hearthflame Mask) | 1 | Its Hearthflame Mask shines, raising Attack. |
| Embody Aspect (Wellspring Mask) | 1 | Its Wellspring Mask shines, raising Sp. Def. |
| Embody Aspect (Cornerstone Mask) | 1 | Its Cornerstone Mask shines, raising Defense. |
| Toxic Chain | 3 | Its toxic chain may badly poison foes it hits. |
| Supersweet Syrup | 0 | On first entry, its syrup lowers foes’ evasion. |
| Tera Shift | 1 | Absorbs energy on entry to take Terastal Form. |
| Tera Shell | 1 | At full HP, all hits on it are not very effective. |
| Teraform Zero | 1 | Stellar Terapagos erases weather and terrain. |
| Poison Puppeteer | 1 | Pecharunt’s poison also confuses its foes. |
| Blazing Awe | 1 | Foes’ Attack -1 stage. Draws Fire to up Sp. Atk. |
| Mega Claws | 1 | Ups Attack by 30%; Attack can’t be lowered. |
| Wildfire | 1 | Summons harsh sun, which hurts non-Fire Pokémon. |
| Aurora Shine | 1 | Raises Aurora Veil around the field. |
| Thunder Roar | 1 | Sets Electric Terrain; first-strike moves fail. |
| Concentrate | 8 | Somewhat raises accuracy. |
| Burning Skin | 4 | Turns Normal moves into stronger Fire moves. |
| Azure Skin | 4 | Turns Normal moves into stronger Water moves. |
| Grass Skin | 8 | Turns Normal moves into stronger Grass moves. |
| Dark Skin | 6 | Turns Normal moves into stronger Dark moves. |
| Mega Sol | 1 | Uses moves as if in harsh sunlight. |
| Flame Mane | 3 | Powers up Fire-type moves. |
| Ninja Bond | 1 | Unaffected by the foe’s status moves. |
| Dragonize | 1 | Turns Normal moves into stronger Dragon moves. |
| Mystic Dance | 3 | Somewhat raises accuracy. |
| Desert Hawk | 1 | Sandstorm: sharply ups Speed and ups Attack. |
| Unnamed ability #327Unnamed in game | 1 | Statused allies: 1/4 less damage, heal 1/4 a turn. |